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fix: applied format and lint polish
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project.godot

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@@ -12,7 +12,7 @@ config_version=5
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config/name="Sum Zero"
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config/description="s"
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config/version="0.5.0"
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config/version="0.5.1"
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run/main_scene="res://packed_scene/scene_2d/LevelManager.tscn"
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config/features=PackedStringArray("4.3", "Forward Plus")
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boot_splash/bg_color=Color(0.25098, 0.184314, 0.105882, 1)

scripts/scene_2d/game_manager.gd

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@@ -150,7 +150,6 @@ func get_active_level(level_id: int = -1) -> LevelData:
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return _get_levels().levels[_active_level_id] as LevelData
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func set_level_scale(level_width: int, level_height: int) -> void:
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var max_screen_width: float = get_viewport().size.x
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var max_screen_height: float = get_viewport().size.y * 0.8

scripts/user_interface/level_button.gd

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@@ -92,7 +92,7 @@ func _create_label(index: int) -> Label:
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lab.theme = THEME
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lab.set_anchors_preset(PRESET_FULL_RECT)
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return lab
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func _count_stars(moves_left: int) -> int:
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# Less than -2 moves is equal to 0 stars. Zero or more moves are equivalent to 3 stars

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