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<!doctype html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>CIRCLE: Capture in Rich Contextual Environments</title>
<link href="//netdna.bootstrapcdn.com/bootstrap/3.2.0/css/bootstrap.min.css" rel="stylesheet">
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integrity="sha384-iYQeCzEYFbKjA/T2uDLTpkwGzCiq6soy8tYaI1GyVh/UjpbCx/TYkiZhlZB6+fzT" crossorigin="anonymous">
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</head>
<body>
<h1 class="project-title">CIRCLE: Capture in Rich Contextual Environments</h1>
<!-- <img class="project-image" src="assets/placeholder.jpeg" alt=""> -->
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<div class="row" style="justify-content: row;">
<video loop muted>
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</div>
</div>
</div>
<a class="left carousel-control" href="#carousel-id" data-slide="prev"><span class="glyphicon glyphicon-chevron-left"></span></a>
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</div>
<p class="caption">We introduce CIRCLE, a dataset of 3D whole body reaching motion and corresponding first person RGDB videos within a fully furnished virtual home.
</p>
<div class="authors">
<a href="">Joao Pedro Araujo<sup>1</sup></a>
<a href="">Jiaman Li<sup>1</sup></a>
<a href="">Karthik Vetrivel<sup>1</sup></a>
<a href="">Rishi Agarwal<sup>1</sup></a>
<a href="">Deepak Gopinath<sup>2</sup></a>
<a href="">Jiajun Wu<sup>1</sup></a>
<a href="">Alexander Clegg<sup>2</sup></a>
<a href="">C. Karen Liu<sup>1</sup></a>
</div>
<div class="affiliations">
<span><sup>1</sup>Stanford University</span>
<span><sup>2</sup>Meta AI</span>
</div>
<div class="project-icons">
<a href="https://arxiv.org/abs/2303.17912">
<img class="icon" src="assets/file-solid.svg" alt="">
Paper
</a>
<!-- <a href="">
<img class="icon" src="assets/github.svg" alt="">
Code
</a> -->
<a href="https://github.com/Stanford-TML/circle_dataset">
<img class="icon" src="assets/download-solid.svg" alt="">
Dataset
</a>
</div>
<section>
<div class="abstract">
<p>
<h2 class="section-header ">Abstract</h2>
Synthesizing 3D human motion in a contextual, ecological environment is important for simulating realistic activities people perform in the real world. However, conventional optics-based motion capture systems are not suited for simultaneously capturing human movements and complex scenes. The lack of rich contextual 3D human motion datasets presents a roadblock to creating high-quality generative human motion models. We propose a novel motion acquisition system in which the actor perceives and operates in a highly contextual virtual world while being motion captured in the real world. Our system enables rapid collection of high-quality human motion in highly diverse scenes, without the concern of occlusion or the need for physical scene construction in the real world. We present CIRCLE, a dataset containing 10 hours of full-body reaching motion from 5 subjects across nine scenes, paired with ego-centric information of the environment represented in various forms, such as RGBD videos. We use this dataset to train a model that generates human motion conditioned on scene information. Leveraging our dataset, the model learns to use ego-centric scene information to achieve nontrivial reaching tasks in the context of complex 3D scenes.
</p>
</div>
<div class="teaser-images">
<div>
<img class="project-image" src="assets/teaser2.png" alt="">
<p>Example poses from CIRCLE captured from real human motion in a virtual environment.</p>
</div>
<!-- <div>
<img class="project-image" src="assets/teaser_back.png" alt="">
<p>hi</p>
</div> -->
</div>
</section>
<section>
<div class="abstract">
<h2 class="section-header ">CIRCLE at a Glance</h2>
<div class="numbers">
<div>
<h4>10</h4>
<p>hours of data</p>
</div>
<div>
<h4>5</h4>
<p>subjects</p>
</div>
<div>
<h4>9</h4>
<p>scenes</p>
</div>
<div>
<h4>7000+</h4>
<p>sequences</p>
</div>
</div>
</div>
<p class="abstract" style>After post-processing, each sequence in CIRCLE include the <a href="https://smpl-x.is.tue.mpg.de/">SMPL-X</a> parameters of a body model fit to the mocap data using <a href="https://mosh.is.tue.mpg.de/">MoSh</a>, the VR headset trajectory synchronized to the mocap skeleton,
egocentric RGB-D video (rendered with <a href="https://research.facebook.com/publications/habitat-a-platform-for-embodied-ai-research/">Habitat</a> and <a href="https://www.blender.org/">Blender</a>), task specific data, such as initial and goal conditions,
and the scene where the data are collected.</p>
</div>
</section>
<section>
<div class="abstract">
<h2 class="section-header ">Collection System</h2>
<p>
Our system enables collection of high-quality human motion in highly diverse scenes, without the concern of
occlusion or the need for physical scene construction. For the purposes of this dataset, we used the Oculus
Quest 2--though, our system is hardware agnostic.
</p>
<div class="image-grid" style="margin-top: 40px;">
<div class="row">
<h4>Real World</h4>
<img src="assets/collection_system/image15.png" alt="">
<img src="assets/collection_system/image16.png" alt="">
</div>
<div class="row">
<h4>Virtual World</h4>
<img src="assets/collection_system/image14.png" alt="">
<img src="assets/collection_system/image17.png" alt="">
</div>
<div class="row">
<h4>Egocentric View</h4>
<img src="assets/collection_system/image18.png" alt="">
<img src="assets/collection_system/image19.png" alt="">
</div>
</div>
</section>
<section class="section-gray">
<div class="abstract">
<h2 class="section-header">Wide Variety of Full-Body Motion Data</h2>
<p>
CIRCLE sequences range in difficulty, from easy sequences with no obstacles to sequences that require
considerable full-body adjustment. The videos below shows the live-capture skeleton and scene rendered within the headset while the subject completes tasks.
</p>
</div>
<div id="difficulty" style="display: flex; justify-content: center; margin-top: 40px;">
<div class="result-video" style="width: 70%">
<!-- Easy difficulty -->
<div class="row">
<h4>Easy</h4>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/easy1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/easy2.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
</div>
<!-- Medium difficulty -->
<div class="row">
<h4>Medium</h4>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/medium1.mp4" type="video/mp4">
Your browser does not support the video tag.
</video>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/medium2.mp4" type="video/mp4">
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</video>
</div>
<!-- Hard difficulty -->
<div class="row">
<h4>Hard</h4>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/hard1.mp4" type="video/mp4">
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</video>
<video loop muted>
<source src="https://circledataset.s3.us-west-2.amazonaws.com/website/videos/difficulty/hard2.mp4" type="video/mp4">
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</video>
</div>
</div>
</section>
<section>
<div class="abstract">
<h2 class="section-header">Model</h2>
<img style="width: 100%" src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/image41.png" alt="">
<p style="margin-top: 20px;">Given a start pose, goal position, and 3D scene (a), we first initialize the input poses using constant local
joint rotation and linearly interpolated root translation (b). We extract scene features for each time step using BPS or PointNet++ from the
initialized poses, a fixed point set sampled from a cylinder, and scene point clouds (c). We then concatenate scene features and initialized
poses and feed them to a transformer-based model (d) to generate final poses (e).</p>
<h4 style="text-align: left; margin-top: 50px;">Model Input</h4>
<p>
We initialize the input to our model using a constant pose that linearly interpolates the start and goal wrist
positions. The output is the edited motion.
</p>
<div style="display: flex; justify-content: space-between">
<h4></h4>
<h4>Input</h4>
<h4></h4>
<h4>Output</h4>
<h4></h4>
<h4>Ground Truth</h4>
<h4></h4>
</div>
<video loop muted style="width: 100%">
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media30.mp4.webm" type="video/webm">
Your browser does not support the video tag.
</video>
<h4 style="text-align: left; margin-top: 50px;">Model Results</h4>
<p>We compare our approach against two baselines, <a href="https://goal.is.tue.mpg.de/">GOAL</a> and NO-SCENE. <a href="https://goal.is.tue.mpg.de/">GOAL</a> is an MLP architecture that, given a
start and goal pose, autoregressively predicts the next pose in the sequence. NO-SCENE employs our same
architecture without scene encoding.</p>
</div>
<div style="display: flex; justify-content: center; margin-top: 40px;">
<div class="result-video">
<div class="row">
<!-- Our Model, BPS -->
<h4>Our Model (BPS)</h4>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media32.mp4.webm" type="video/webm">
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</video>
<video loop muted>
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</video>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media40.mp4.webm" type="video/webm">
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</video>
</div>
<div class="model-gap">
</div>
<!-- No Scene -->
<div class="row">
<h4>No Scene </h4>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media31.mp4.webm" type="video/webm">
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</video>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media35.mp4.webm" type="video/webm">
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<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media39.mp4.webm" type="video/webm">
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</video>
</div>
<!-- GOAL -->
<div class="row">
<h4>GOAL</h4>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media33.mp4.webm" type="video/webm">
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</video>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media37.mp4.webm" type="video/webm">
Your browser does not support the video tag.
</video>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media41.mp4.webm" type="video/webm">
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</video>
</div>
<!-- Ground Truth -->
<div class="row">
<h4>Ground Truth</h4>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media5.mp4.webm" type="video/webm">
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</video>
<video loop muted>
<source src="https://circledemos.s3.us-west-2.amazonaws.com/model/model/media11.mp4.webm" type="video/webm">
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</video>
</div>
</div>
</div>
</section>
</div>
<!-- jQuery -->
<script src="//code.jquery.com/jquery.js"></script>
<!-- Bootstrap JavaScript -->
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const carouselInner = document.querySelector('.carousel-inner');
const rows = carouselInner.querySelectorAll('.row');
rows.forEach((row) => processRow(row));
// Play the videos. The timeout seems to help...
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let flag = false;
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</body>
</html>