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StanzillaDimitrisLK
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Adjust spell queue option text
Co-authored-by: Dimitris Lilis-Kokkoris <[email protected]>
1 parent 935e38b commit 0d7060a

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4 files changed

+6
-3
lines changed

4 files changed

+6
-3
lines changed

.luacheckrc

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@@ -116,6 +116,7 @@ globals = {
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"MAX_PARTY_MEMBERS",
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"SOUNDKIT",
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"STANDARD_TEXT_FONT",
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"SPELL_QUEUE_WINDOW",
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-- ENUMS
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"LOWER_LEFT_VERTEX",
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"LOWER_RIGHT_VERTEX",

.luarc.json

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@@ -538,7 +538,8 @@
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"hooksecurefunc",
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"GetTime",
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"AdvancedInterfaceOptionsSaved",
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"SettingsPanel"
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"SettingsPanel",
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"SPELL_QUEUE_WINDOW"
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],
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"diagnostics.disable": [
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"lowercase-global",

cspell.json

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@@ -25,6 +25,7 @@
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"Luacheck",
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"MAXFPSBK",
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"MSAA",
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"Nagle",
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"nebularg",
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"NUMDIALOGS",
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"PERC",

cvars.lua

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@@ -273,8 +273,8 @@ addon.hiddenOptions = {
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["hdPlayerModels"] = { prettyName = nil, description = OPTION_TOOLTIP_SHOW_HD_MODELS, type = "boolean" },
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["autoLootKey"] = { prettyName = nil, description = OPTION_TOOLTIP_AUTO_LOOT_KEY, type = "boolean" }, -- TODO TYPE
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["SpellQueueWindow"] = {
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prettyName = LAG_TOLERANCE,
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description = "Determines how far ahead of the 'end of a spell' start-recovery spell system can be, before allowing spell request to be sent to the server. Ie this controls the built-in lag for the ability queuing system. Ideally, you'll want to set this to your in-game latency.",
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prettyName = SPELL_QUEUE_WINDOW,
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description = "Determines how far ahead of the 'end of a spell' start-recovery spell system can be, before allowing spell request to be sent to the server. Ie this controls the built-in lag for the ability queuing system.",
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type = "number",
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},
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["advancedCombatLogging"] = { prettyName = nil, description = OPTION_TOOLTIP_ADVANCED_COMBAT_LOGGING, type = "boolean" },

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