[Rendering] Use Frame Allocator for uniforms and texture sampler bind… #896
build.yaml
on: push
windows
3m 40s
linux
1m 16s
android-dependencies
3m 36s
macos
1m 17s
Annotations
3 errors and 3 warnings
|
linux
Process completed with exit code 1.
|
|
macos
Process completed with exit code 1.
|
|
windows
Process completed with exit code 1.
|
|
linux
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
|
|
macos
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
|
|
windows
Unexpected input(s) 'include-prerelease', valid inputs are ['dotnet-version', 'dotnet-quality', 'global-json-file', 'source-url', 'owner', 'config-file', 'cache', 'cache-dependency-path']
|
Artifacts
Produced during runtime
| Name | Size | Digest | |
|---|---|---|---|
|
android-native-dependencies
|
117 MB |
sha256:d5c6805833d6e64c713527d6f32847b56f8375752312467fb61a9ad22f2f6af8
|
|