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Copy file name to clipboardExpand all lines: README.md
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| Assets | <ul><li>Custom asset system easily defined in code</li><li>Asset pipeline baker tool that imports resources into engine-ready formats</li></ul>|
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| Graphics | <ul><li>Forward rendering using BGFX</li><li>Custom shader format with support for variants</li><li>Shaders and Compute Shaders</li><li>Material system with support for toggling variants based on parameters being set</li><li>Culling Volumes for culling parts of the world efficiently</li></ul> |
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