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| 1 | +using System.Collections.Generic; |
| 2 | +using System.Linq; |
| 3 | + |
| 4 | +namespace Staple; |
| 5 | + |
| 6 | +public class SkinnedAnimationController |
| 7 | +{ |
| 8 | + internal class Parameter |
| 9 | + { |
| 10 | + public SkinnedAnimationStateMachine.AnimationParameterType type; |
| 11 | + public bool boolValue; |
| 12 | + public int intValue; |
| 13 | + public float floatValue; |
| 14 | + } |
| 15 | + |
| 16 | + internal SkinnedMeshAnimator animator; |
| 17 | + internal SkinnedAnimationStateMachine stateMachine; |
| 18 | + internal SkinnedAnimationStateMachine.AnimationState currentState; |
| 19 | + |
| 20 | + private Dictionary<string, Parameter> parameters = new(); |
| 21 | + |
| 22 | + public SkinnedAnimationController(SkinnedMeshAnimator animator, SkinnedAnimationStateMachine stateMachine) |
| 23 | + { |
| 24 | + this.animator = animator; |
| 25 | + this.stateMachine = stateMachine; |
| 26 | + |
| 27 | + var startState = this.stateMachine.states.FirstOrDefault()?.name; |
| 28 | + |
| 29 | + if(startState != null) |
| 30 | + { |
| 31 | + SetState(startState); |
| 32 | + } |
| 33 | + |
| 34 | + foreach (var parameter in stateMachine.parameters) |
| 35 | + { |
| 36 | + if(parameter.name == null || parameter.name.Length == 0) |
| 37 | + { |
| 38 | + continue; |
| 39 | + } |
| 40 | + |
| 41 | + parameters.AddOrSetKey(parameter.name, new() |
| 42 | + { |
| 43 | + type = parameter.parameterType, |
| 44 | + }); |
| 45 | + } |
| 46 | + } |
| 47 | + |
| 48 | + public void SetBoolParameter(string name, bool value) |
| 49 | + { |
| 50 | + if(parameters.TryGetValue(name, out var parameter) && |
| 51 | + parameter.type == SkinnedAnimationStateMachine.AnimationParameterType.Bool) |
| 52 | + { |
| 53 | + parameter.boolValue = value; |
| 54 | + } |
| 55 | + |
| 56 | + CheckConditions(); |
| 57 | + } |
| 58 | + |
| 59 | + public void SetIntParameter(string name, int value) |
| 60 | + { |
| 61 | + if (parameters.TryGetValue(name, out var parameter) && |
| 62 | + parameter.type == SkinnedAnimationStateMachine.AnimationParameterType.Int) |
| 63 | + { |
| 64 | + parameter.intValue = value; |
| 65 | + } |
| 66 | + |
| 67 | + CheckConditions(); |
| 68 | + } |
| 69 | + |
| 70 | + public void SetFloatParameter(string name, float value) |
| 71 | + { |
| 72 | + if (parameters.TryGetValue(name, out var parameter) && |
| 73 | + parameter.type == SkinnedAnimationStateMachine.AnimationParameterType.Float) |
| 74 | + { |
| 75 | + parameter.floatValue = value; |
| 76 | + } |
| 77 | + |
| 78 | + CheckConditions(); |
| 79 | + } |
| 80 | + |
| 81 | + private bool CheckParameter(SkinnedAnimationStateMachine.AnimationConditionParameter parameter) |
| 82 | + { |
| 83 | + if (parameter.name == null || parameter.name.Length == 0) |
| 84 | + { |
| 85 | + return false; |
| 86 | + } |
| 87 | + |
| 88 | + if (parameters.TryGetValue(parameter.name, out var localParameter)) |
| 89 | + { |
| 90 | + var valid = false; |
| 91 | + |
| 92 | + switch (parameter.condition) |
| 93 | + { |
| 94 | + case SkinnedAnimationStateMachine.AnimationCondition.Equal: |
| 95 | + |
| 96 | + switch (localParameter.type) |
| 97 | + { |
| 98 | + case SkinnedAnimationStateMachine.AnimationParameterType.Bool: |
| 99 | + |
| 100 | + valid = localParameter.boolValue == parameter.boolValue; |
| 101 | + |
| 102 | + break; |
| 103 | + |
| 104 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 105 | + |
| 106 | + valid = localParameter.floatValue == parameter.floatValue; |
| 107 | + |
| 108 | + break; |
| 109 | + |
| 110 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 111 | + |
| 112 | + valid = localParameter.intValue == parameter.intValue; |
| 113 | + |
| 114 | + break; |
| 115 | + } |
| 116 | + |
| 117 | + break; |
| 118 | + |
| 119 | + case SkinnedAnimationStateMachine.AnimationCondition.NotEqual: |
| 120 | + |
| 121 | + switch (localParameter.type) |
| 122 | + { |
| 123 | + case SkinnedAnimationStateMachine.AnimationParameterType.Bool: |
| 124 | + |
| 125 | + valid = localParameter.boolValue != parameter.boolValue; |
| 126 | + |
| 127 | + break; |
| 128 | + |
| 129 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 130 | + |
| 131 | + valid = localParameter.floatValue != parameter.floatValue; |
| 132 | + |
| 133 | + break; |
| 134 | + |
| 135 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 136 | + |
| 137 | + valid = localParameter.intValue != parameter.intValue; |
| 138 | + |
| 139 | + break; |
| 140 | + } |
| 141 | + |
| 142 | + break; |
| 143 | + |
| 144 | + case SkinnedAnimationStateMachine.AnimationCondition.Bigger: |
| 145 | + |
| 146 | + switch (localParameter.type) |
| 147 | + { |
| 148 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 149 | + |
| 150 | + valid = localParameter.floatValue > parameter.floatValue; |
| 151 | + |
| 152 | + break; |
| 153 | + |
| 154 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 155 | + |
| 156 | + valid = localParameter.intValue > parameter.intValue; |
| 157 | + |
| 158 | + break; |
| 159 | + } |
| 160 | + |
| 161 | + break; |
| 162 | + |
| 163 | + case SkinnedAnimationStateMachine.AnimationCondition.BiggerEqual: |
| 164 | + |
| 165 | + switch (localParameter.type) |
| 166 | + { |
| 167 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 168 | + |
| 169 | + valid = localParameter.floatValue >= parameter.floatValue; |
| 170 | + |
| 171 | + break; |
| 172 | + |
| 173 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 174 | + |
| 175 | + valid = localParameter.intValue >= parameter.intValue; |
| 176 | + |
| 177 | + break; |
| 178 | + } |
| 179 | + |
| 180 | + break; |
| 181 | + |
| 182 | + case SkinnedAnimationStateMachine.AnimationCondition.Less: |
| 183 | + |
| 184 | + switch (localParameter.type) |
| 185 | + { |
| 186 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 187 | + |
| 188 | + valid = localParameter.floatValue < parameter.floatValue; |
| 189 | + |
| 190 | + break; |
| 191 | + |
| 192 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 193 | + |
| 194 | + valid = localParameter.intValue < parameter.intValue; |
| 195 | + |
| 196 | + break; |
| 197 | + } |
| 198 | + |
| 199 | + break; |
| 200 | + |
| 201 | + case SkinnedAnimationStateMachine.AnimationCondition.LessEqual: |
| 202 | + |
| 203 | + switch (localParameter.type) |
| 204 | + { |
| 205 | + case SkinnedAnimationStateMachine.AnimationParameterType.Float: |
| 206 | + |
| 207 | + valid = localParameter.floatValue <= parameter.floatValue; |
| 208 | + |
| 209 | + break; |
| 210 | + |
| 211 | + case SkinnedAnimationStateMachine.AnimationParameterType.Int: |
| 212 | + |
| 213 | + valid = localParameter.intValue <= parameter.intValue; |
| 214 | + |
| 215 | + break; |
| 216 | + } |
| 217 | + |
| 218 | + break; |
| 219 | + } |
| 220 | + |
| 221 | + return valid; |
| 222 | + } |
| 223 | + |
| 224 | + return false; |
| 225 | + } |
| 226 | + |
| 227 | + private void CheckConditions() |
| 228 | + { |
| 229 | + if(currentState == null || currentState.connections.Count == 0) |
| 230 | + { |
| 231 | + return; |
| 232 | + } |
| 233 | + |
| 234 | + foreach(var connection in currentState.connections) |
| 235 | + { |
| 236 | + var shouldTrigger = false; |
| 237 | + |
| 238 | + if(connection.any) |
| 239 | + { |
| 240 | + foreach(var parameter in connection.parameters) |
| 241 | + { |
| 242 | + if(CheckParameter(parameter)) |
| 243 | + { |
| 244 | + shouldTrigger = true; |
| 245 | + |
| 246 | + break; |
| 247 | + } |
| 248 | + } |
| 249 | + } |
| 250 | + else |
| 251 | + { |
| 252 | + shouldTrigger = true; |
| 253 | + |
| 254 | + foreach(var parameter in connection.parameters) |
| 255 | + { |
| 256 | + if(CheckParameter(parameter) == false) |
| 257 | + { |
| 258 | + shouldTrigger = false; |
| 259 | + |
| 260 | + break; |
| 261 | + } |
| 262 | + } |
| 263 | + } |
| 264 | + |
| 265 | + if(shouldTrigger) |
| 266 | + { |
| 267 | + SetState(connection.name); |
| 268 | + |
| 269 | + break; |
| 270 | + } |
| 271 | + } |
| 272 | + } |
| 273 | + |
| 274 | + private void SetState(string name) |
| 275 | + { |
| 276 | + if (name == null) |
| 277 | + { |
| 278 | + return; |
| 279 | + } |
| 280 | + |
| 281 | + var state = animator.stateMachine.states.FirstOrDefault(x => x.name == name); |
| 282 | + |
| 283 | + if (state == null) |
| 284 | + { |
| 285 | + return; |
| 286 | + } |
| 287 | + |
| 288 | + currentState = state; |
| 289 | + |
| 290 | + animator.repeat = state.repeat; |
| 291 | + animator.animation = state.animation; |
| 292 | + animator.playTime = 0; |
| 293 | + animator.evaluator = null; |
| 294 | + } |
| 295 | +} |
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