Target 30fps
- Go to terminal
- add https://terra.fyralabs.com/ repo
- if on ultramarine you already have this
doas dnf group install stardust-xr
stardust-xr-server -fto testtelescope -fto test 2. shift+WASDQE movement 3. shift+right click look 4. Mouse button 5 for grab 5. click hexagon launcher 6. grab app out (blender) 7. show interacting with it and exiting it- run monado/wivrn
- If struggling, ask in LVRA
telescopefor overlay- Record readback
- Explain
--disable-hands hexagon_launcher- tap the center to open/close
- green means captured which means it registered input
- grab the app out, drop where you wanna launch
- tap the center to open/close
flatland- grab corner handles with grip or pinch to move
- left click is trigger
- stick click is middle mouse
- right click is b button
- explain that the grab ball is for panel shells that are currently broken
- show close button
black-hole- found on left controller or back of wrist
- tap with index finger to toggle minimize
non-spatial-input- what if we want to get desktop keyboards in?
manifoldis to get keyboard/mouse from 2D desktopsimularbeams keyboard to whatever you're looking atmanifold | simular- click into the window
- show using this in blender
comet- launch from terminal inside stardust
- grab with controller grip or curl middle, ring, pinky near it
- to draw use trigger or pinch with index+thumb
stardust-xr-server~/.config/stardust/startup- put flatland, hexagon_launcher, etc. in there
- launch server
atmosphereatmosphere install the_gridfrom https://github.com/StardustXR/atmosphere/tree/dev/default_envs/the_gridatmosphere listatmosphere set-default the_gridatmosphere show- grab the world
- Support
- Stardust support in LVRA stardust channel or stardust xr server support channel