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🎅Clean up & Re construction
- Removed `JourneyMap`, `Scripts`
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1,733 files changed

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lines changed

config/AE2Stuff/readme.txt

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config/AE2WirelessTerminals.cfg

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@@ -2,7 +2,7 @@
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"client configs" {
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# Wireless Terminal will show a warning when Infinty Energy drops below this point and infinite range is active [range: 10 ~ 1000000, default: 5000]
5-
I:InfinityEnergyWarningAmount=10000
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I:InfinityEnergyWarningAmount=5000
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# Will shift-clicking a bauble try to put said bauble in a bauble slot before trying to store in system [default: true]
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B:ShiftClickBaubles=true

config/AnotherCommonBugFix.cfg

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config/AppliedEnergistics2/AppliedEnergistics2.cfg

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@@ -175,6 +175,15 @@ client {
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# Controls buttons on Priority Screen : Capped at 9999
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I:priorityAmtButton4=1000
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# Whether to show a preview of cell contents in tooltips.
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B:showCellContentsPreview=true
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# Whether to add "Craftable" to item tooltips when they can be crafted automatically.
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B:showCraftableTooltip=true
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# Whether to show a preview of part and facade placement.
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B:showPlacementPreview=true
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B:useColoredCraftingStatus=true
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B:useTerminalUseLargeFont=false
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}
@@ -186,8 +195,22 @@ condenser {
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}
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##########################################################################################################
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# controllersize
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#--------------------------------------------------------------------------------------------------------#
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# Set the max size of a controller in any of the 3 axis.
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# Each is between [1, 64)
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##########################################################################################################
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controllersize {
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I:maxControllerSizeX=7
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I:maxControllerSizeY=7
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I:maxControllerSizeZ=7
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}
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craftingcpu {
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I:craftingCalculationTimePerTick=100
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I:craftingCalculationTimePerTick=5
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}
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@@ -201,7 +224,7 @@ features {
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world {
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B:CertusOre=true
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B:CertusQuartzWorldGen=false
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B:CertusQuartzWorldGen=true
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B:ChargedCertusOre=true
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B:ChestLoot=true
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@@ -234,21 +257,25 @@ features {
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B:ChargedStaff=true
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B:ColorApplicator=true
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B:EntropyManipulator=true
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B:MatterCannon=false
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B:MatterCannon=true
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B:MeteoriteCompass=true
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B:PaintBalls=true
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B:QuartzAxe=false
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B:QuartzHoe=false
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B:QuartzAxe=true
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B:QuartzHoe=true
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B:QuartzKnife=true
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B:QuartzPickaxe=false
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B:QuartzSpade=false
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B:QuartzSword=false
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B:QuartzPickaxe=true
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B:QuartzSpade=true
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B:QuartzSword=true
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B:QuartzWrench=true
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B:WirelessAccessTerminal=true
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B:WirelessCraftingTerminal=true
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B:WirelessFluidTerminal=true
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B:WirelessPatternTerminal=true
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}
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networkfeatures {
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B:Channels=true
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B:QuantumLinkingCard=true
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B:QuantumNetworkBridge=true
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B:Security=true
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B:SpatialIO=true
@@ -365,7 +392,7 @@ features {
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craftingfeatures {
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B:CraftingCPU=true
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B:CraftingManagerFallback=true
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B:CraftingToasts=true
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B:MolecularAssembler=true
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B:Patterns=true
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}
@@ -404,8 +431,14 @@ features {
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general {
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# Max channel number may not exceed 256
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I:denseChannelCapacity=32
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# Max channel number may not exceed 256
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I:normalChannelCapacity=8
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# Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
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B:removeCrashingItemsOnLoad=true
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B:removeCrashingItemsOnLoad=false
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}
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@@ -486,7 +519,7 @@ powerratios {
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spatialio {
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D:spatialPowerExponent=1.35
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D:spatialPowerMultiplier=1250.0
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I:storageDimensionID=12345
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I:storageDimensionID=5
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I:storageProviderID=-11
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}
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@@ -553,9 +586,9 @@ wireless {
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worldgen {
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D:meteoriteClusterChance=0.05
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D:meteoriteClusterChance=0.1
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I:meteoriteDimensionWhitelist <
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200
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0
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>
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I:meteoriteMaximumSpawnHeight=180
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I:minMeteoriteDistance=707

config/AppliedEnergistics2/CustomRecipes.cfg

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# Configuration file
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cache {
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S:digest=554f6efc1aa8658c0649d8f5abca83ed
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S:digest=cb442bdef19b116b798d1a79493bca2c
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# Caching can save processing time, if there are a lot of items. [default: true]
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B:enableCache=true

config/AppliedEnergistics2/VersionChecker.cfg

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cache {
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# Waits as many hours, until it checks again. [range: 0 ~ 168, default: 24]
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I:interval=24
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# The number of milliseconds since January 1, 1970, 00:00:00 GMT of the last successful check. [default: 0]
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S:lastCheck=0
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S:lastCheck=1735087485515
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}
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general {
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# If true, the version checker is enabled. Acts as a master switch. [default: true]
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B:enabled=false
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B:enabled=true
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}
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