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feat: Removing thread job dependency from obs-powershell
Also, regenerating shaders if any updates exist
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docs/Set-OBSSpecularShineShader.md

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Get-OBSSpecularShineShader
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--------------------------
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### Synopsis
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Get-OBSSpecularShineShader [[-Hint] <string>] [[-Roughness] <float>] [[-LightStrength] <float>] [[-LightPositionX] <float>] [[-LightPositionY] <float>] [[-FlattenNormal] <float>] [[-StretchNormalX] <float>] [[-StretchNormalY] <float>] [[-LightColor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
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---
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### Description
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---
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### Parameters
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#### **FilterName**
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|Type |Required|Position|PipelineInput |
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|----------|--------|--------|---------------------|
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|`[string]`|false |10 |true (ByPropertyName)|
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#### **FlattenNormal**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |5 |false |
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#### **Force**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Hint**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[string]`|false |0 |false |
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#### **LightColor**
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|Type |Required|Position|PipelineInput|Aliases |
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|-----------|--------|--------|-------------|-----------|
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|`[float[]]`|false |8 |false |Light_Color|
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#### **LightPositionX**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |3 |false |
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#### **LightPositionY**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |4 |false |
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#### **LightStrength**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |2 |false |
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#### **NoResponse**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **PassThru**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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#### **Roughness**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |1 |false |
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#### **ShaderText**
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|Type |Required|Position|PipelineInput|Aliases |
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|----------|--------|--------|-------------|-------------|
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|`[string]`|false |11 |false |ShaderContent|
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#### **SourceName**
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|Type |Required|Position|PipelineInput |Aliases |
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|----------|--------|--------|---------------------|-------------|
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|`[string]`|false |9 |true (ByPropertyName)|SceneItemName|
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#### **StretchNormalX**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |6 |false |
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#### **StretchNormalY**
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|Type |Required|Position|PipelineInput|
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|---------|--------|--------|-------------|
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|`[float]`|false |7 |false |
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#### **UseShaderTime**
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|Type |Required|Position|PipelineInput|
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|----------|--------|--------|-------------|
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|`[switch]`|false |Named |false |
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---
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### Inputs
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System.String
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---
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### Outputs
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* [Object](https://learn.microsoft.com/en-us/dotnet/api/System.Object)
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---
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### Syntax
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```PowerShell
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syntaxItem
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```
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```PowerShell
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----------
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```
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```PowerShell
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{@{name=Get-OBSSpecularShineShader; CommonParameters=True; parameter=System.Object[]}}
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```

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