diff --git a/CHANGELOG.md b/CHANGELOG.md
index 9afa9b2b..c6f75620 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,6 +1,14 @@
> Like It? [Star It](https://github.com/StartAutomating/obs-powershell)
> Love It? [Support It](https://github.com/sponsors/StartAutomating)
+## obs-powershell 0.2.0.1:
+
+* Fixing `Watch-OBS` (Fixes #216)
+* Adding `CONTRIBUTING.md` (Fixes #204)
+* Adding `CODE_OF_CONDUCT.md` (Fixes #205)
+
+---
+
## obs-powershell 0.2:
* So Many Shaders!
diff --git a/CODE_OF_CONDUCT.md b/CODE_OF_CONDUCT.md
new file mode 100644
index 00000000..a1484428
--- /dev/null
+++ b/CODE_OF_CONDUCT.md
@@ -0,0 +1,9 @@
+# Code of Conduct
+
+We have a simple and subjective code of conduct:
+
+1. Be Respectful
+2. Be Helpful
+3. Do No Harm
+
+Failure to follow the code of conduct may result in lack of support, blocks, or banishment.
\ No newline at end of file
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 00000000..fb4f9e1a
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,7 @@
+# Contibuting
+
+We welcome suggestions and careful contributions.
+
+To suggest something, please [open an issue](https://github.com/StartAutomating/obs-powershell/issues) or start a [discussion](https://github.com/StartAutomating/obs-powershell/discussion)
+
+To add a feature, please open an issue and create a pull request.
diff --git a/Commands/Watch-OBS.ps1 b/Commands/Watch-OBS.ps1
index de7c53a0..a3caf53d 100644
--- a/Commands/Watch-OBS.ps1
+++ b/Commands/Watch-OBS.ps1
@@ -101,7 +101,7 @@ $($ExecutionContext.SessionState.InvokeCommand.GetCommand('Send-OBS', 'Function'
if ($msg) {
$messageData = try { ConvertFrom-Json $msg -ErrorAction Ignore} catch { $_ }
$received = if ($messageData -isnot [Management.Automation.ErrorRecord]) {
- $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent -Subscription $Subscription
+ $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent
} else {
$messageData
}
diff --git a/allcommands.ps1 b/allcommands.ps1
index 8e1a50dd..bf33fc72 100644
--- a/allcommands.ps1
+++ b/allcommands.ps1
@@ -927,7 +927,7 @@ $($ExecutionContext.SessionState.InvokeCommand.GetCommand('Send-OBS', 'Function'
if ($msg) {
$messageData = try { ConvertFrom-Json $msg -ErrorAction Ignore} catch { $_ }
$received = if ($messageData -isnot [Management.Automation.ErrorRecord]) {
- $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent -Subscription $Subscription
+ $messageData | Receive-OBS -WebSocketToken $WebSocketToken -WebSocketUri $webSocketUri -SendEvent
} else {
$messageData
}
diff --git a/docs/CHANGELOG.md b/docs/CHANGELOG.md
index 9afa9b2b..c6f75620 100644
--- a/docs/CHANGELOG.md
+++ b/docs/CHANGELOG.md
@@ -1,6 +1,14 @@
> Like It? [Star It](https://github.com/StartAutomating/obs-powershell)
> Love It? [Support It](https://github.com/sponsors/StartAutomating)
+## obs-powershell 0.2.0.1:
+
+* Fixing `Watch-OBS` (Fixes #216)
+* Adding `CONTRIBUTING.md` (Fixes #204)
+* Adding `CODE_OF_CONDUCT.md` (Fixes #205)
+
+---
+
## obs-powershell 0.2:
* So Many Shaders!
diff --git a/docs/CODE_OF_CONDUCT.md b/docs/CODE_OF_CONDUCT.md
new file mode 100644
index 00000000..1cc56b58
--- /dev/null
+++ b/docs/CODE_OF_CONDUCT.md
@@ -0,0 +1,9 @@
+# Code of Conduct
+
+We have a simple and subjective code of conduct:
+
+1. Be Respectful
+2. Be Helpful
+3. Do No Harm
+
+Failure to follow the code of conduct may result in lack of support, blocks, or banishment.
diff --git a/docs/CONTRIBUTING.md b/docs/CONTRIBUTING.md
new file mode 100644
index 00000000..fb4f9e1a
--- /dev/null
+++ b/docs/CONTRIBUTING.md
@@ -0,0 +1,7 @@
+# Contibuting
+
+We welcome suggestions and careful contributions.
+
+To suggest something, please [open an issue](https://github.com/StartAutomating/obs-powershell/issues) or start a [discussion](https://github.com/StartAutomating/obs-powershell/discussion)
+
+To add a feature, please open an issue and create a pull request.
diff --git a/obs-powershell-Help.xml b/obs-powershell-Help.xml
index 4cfe0a35..478fc2fa 100644
--- a/obs-powershell-Help.xml
+++ b/obs-powershell-Help.xml
@@ -8,7 +8,7 @@
Add-OBSInput : CreateInput
- 0.2
+ 0.2.0.1
Creates a new input, adding it as a scene item to the specified scene.
@@ -247,7 +247,7 @@ This can increase performance, and also silently ignore critical errors
Add-OBSProfile : CreateProfile
- 0.2
+ 0.2.0.1
Creates a new profile, switching to it in the process
@@ -356,7 +356,7 @@ This can increase performance, and also silently ignore critical errors
Add-OBSScene : CreateScene
- 0.2
+ 0.2.0.1
Creates a new scene in OBS.
@@ -465,7 +465,7 @@ This can increase performance, and also silently ignore critical errors
Add-OBSSceneCollection : CreateSceneCollection
- 0.2
+ 0.2.0.1
Creates a new scene collection, switching to it in the process.
@@ -575,7 +575,7 @@ This can increase performance, and also silently ignore critical errors
Add-OBSSceneItem : CreateSceneItem
- 0.2
+ 0.2.0.1
Creates a new scene item using a source.
@@ -789,7 +789,7 @@ This can increase performance, and also silently ignore critical errors
Add-OBSSourceFilter : CreateSourceFilter
- 0.2
+ 0.2.0.1
Creates a new filter, adding it to the specified source.
@@ -1002,7 +1002,7 @@ This can increase performance, and also silently ignore critical errors
Clears a Scene in OBS
- 0.2
+ 0.2.0.1
Clears a Scene in OBS.
@@ -1062,7 +1062,7 @@ This can increase performance, and also silently ignore critical errors
Connects to Open Broadcast Studio
- 0.2
+ 0.2.0.1
Connects to the obs-websocket.
@@ -1159,7 +1159,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s
Copy-OBSSceneItem : DuplicateSceneItem
- 0.2
+ 0.2.0.1
Duplicates a scene item, copying all transform and crop info.
@@ -1373,7 +1373,7 @@ This can increase performance, and also silently ignore critical errors
Disconnects OBS
- 0.2
+ 0.2.0.1
Disconnects Websockets from OBS.
@@ -1413,7 +1413,7 @@ This can increase performance, and also silently ignore critical errors
Gets OBS
- 0.2
+ 0.2.0.1
Outputs OBS connection information and state.
@@ -1445,7 +1445,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBS3dSwapTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-Reflection] <float>] [[-Perspective] <float>] [[-Depth] <float>] [[-BackgroundColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -1903,7 +1903,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAddShader [[-OtherImage] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -2165,7 +2165,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAlphaBorderShader [[-BorderColor] <string>] [[-BorderThickness] <int>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -2483,7 +2483,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAlphaGamingBentCameraShader [[-LeftSideWidth] <float>] [[-LeftSideSize] <float>] [[-LeftSideShadow] <float>] [[-LeftFlipWidth] <float>] [[-LeftFlipShadow] <float>] [[-RightSideWidth] <float>] [[-RightSideSize] <float>] [[-RightSideShadow] <float>] [[-RightFlipWidth] <float>] [[-RightFlipShadow] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -2997,7 +2997,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAnimatedPathShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-SpeedPercent] <int>] [[-PathMap] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -3511,7 +3511,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAnimatedTextureShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-AnimationImage] <string>] [[-ColorizationImage] <string>] [[-PolarAngle] <float>] [[-PolarHeight] <float>] [[-SpeedHorizontalPercent] <float>] [[-SpeedVerticalPercent] <float>] [[-TintSpeedHorizontalPercent] <float>] [[-TintSpeedVerticalPercent] <float>] [[-Alpha] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Reverse] [-Bounce] [-CenterAnimation] [-PolarAnimation] [-UseAnimationImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -4389,7 +4389,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAsciiShader [[-Scale] <int>] [[-BaseColor] <string>] [[-CharacterSet] <int>] [[-Note] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Monochrome] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -4763,7 +4763,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSAspectRatioShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -5277,7 +5277,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBackgroundRemovalShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-Target] <string>] [[-Color] <string>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-Convert709to601] [-Convert601to709] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -5931,7 +5931,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBlendOpacityShader [[-RotationOffset] <float>] [[-OpacityStartPercent] <float>] [[-OpacityEndPercent] <float>] [[-Spread] <float>] [[-Speed] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Vertical] [-Rotational] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -6417,7 +6417,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBlinkShader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -6679,7 +6679,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBloomShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -7025,7 +7025,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBorderShader [[-BorderColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -7287,7 +7287,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBoxBlurShader [[-Strength] <int>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -7661,7 +7661,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBulgePinchShader [[-Radius] <float>] [[-Magnitude] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -8063,7 +8063,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSBurnShader [[-BurnGradient] <string>] [[-Speed] <float>] [[-GradientAdjust] <float>] [[-DissolveValue] <float>] [[-SmokeHorizonalSpeed] <float>] [[-SmokeVerticalSpeed] <float>] [[-Iterations] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animated] [-ApplyToChannel] [-ApplySmoke] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -8605,7 +8605,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCartoonShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Notes] <string>] [[-HueSteps] <int>] [[-ValueSteps] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -9175,7 +9175,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCellShadedShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -9521,7 +9521,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSChromaticAberrationShader [[-Power] <float>] [[-Gamma] <float>] [[-NumIter] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-DistortRadial] [-DistortBarrel] [-OffsetSpectrumYcgco] [-OffsetSpectrumYuv] [-UseRandom] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -9979,7 +9979,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSChromaUVDistortionShader [[-Distortion] <float>] [[-Amplitude] <float>] [[-Chroma] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -10297,7 +10297,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCircleMaskFilterShader [[-Radius] <float>] [[-CircleOffsetX] <int>] [[-CircleOffsetY] <int>] [[-SourceOffsetX] <int>] [[-SourceOffsetY] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Antialiasing] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -10699,7 +10699,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSClockAnalogShader [[-CurrentTimeMs] <int>] [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-HourHandleColor] <float[]>] [[-MinuteHandleColor] <float[]>] [[-SecondHandleColor] <float[]>] [[-OutlineColor] <float[]>] [[-TopLineColor] <float[]>] [[-BackgroundColor] <float[]>] [[-TimeOffsetHours] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -11241,7 +11241,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSClockDigitalLedShader [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-TimeMode] <int>] [[-LedColor] <string>] [[-OffsetHours] <int>] [[-OffsetSeconds] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowMatrix] [-ShowOff] [-Ampm] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -11755,7 +11755,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSClockDigitalNixieShader [[-CurrentTimeMs] <int>] [[-CurrentTimeSec] <int>] [[-CurrentTimeMin] <int>] [[-CurrentTimeHour] <int>] [[-TimeMode] <int>] [[-OffsetHours] <int>] [[-OffsetSeconds] <int>] [[-Corecolor] <float[]>] [[-Halocolor] <float[]>] [[-Flarecolor] <float[]>] [[-Anodecolor] <float[]>] [[-Anodehighlightscolor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -12325,7 +12325,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSColorDepthShader [[-ColorDepth] <float>] [[-PixelSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -12615,7 +12615,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSColorGradeFilterShader [[-Notes] <string>] [[-Lut] <string>] [[-LutAmountPercent] <int>] [[-LutScalePercent] <int>] [[-LutOffsetPercent] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -12989,7 +12989,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCornerPinShader [[-TopLeftX] <float>] [[-TopLeftY] <float>] [[-TopRightX] <float>] [[-TopRightY] <float>] [[-BottomLeftX] <float>] [[-BottomLeftY] <float>] [[-BottomRightX] <float>] [[-BottomRightY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AntialiasEdges] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -13475,7 +13475,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCrtCurvatureShader [[-Strength] <float>] [[-Border] <string>] [[-Feathering] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -13793,7 +13793,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCurrentPreviewScene : GetCurrentPreviewScene
- 0.2
+ 0.2.0.1
Gets the current preview scene.
@@ -13889,7 +13889,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCurrentProgramScene : GetCurrentProgramScene
- 0.2
+ 0.2.0.1
Gets the current program scene.
@@ -13984,7 +13984,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCurrentSceneTransition : GetCurrentSceneTransition
- 0.2
+ 0.2.0.1
Gets information about the current scene transition.
@@ -14078,7 +14078,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCurrentSceneTransitionCursor : GetCurrentSceneTransitionCursor
- 0.2
+ 0.2.0.1
Gets the cursor position of the current scene transition.
@@ -14173,7 +14173,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCurveShader [[-Strength] <float>] [[-Scale] <float>] [[-CurveColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -14491,7 +14491,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCutRectPerCornerShader [[-CornerTl] <int>] [[-CornerTr] <int>] [[-CornerBr] <int>] [[-CornerBl] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -14977,7 +14977,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSCylinderShader [[-CylinderFactor] <float>] [[-BackgroundCut] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -15267,7 +15267,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDarkenShader [[-OpacityPercentage] <float>] [[-FillPercentage] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -15585,7 +15585,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDeadPixelFixerShader [[-DeadPixelX] <int>] [[-DeadPixelY] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -15875,7 +15875,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDensitySatHueShader [[-Notes] <string>] [[-DensityR] <float>] [[-SaturationR] <float>] [[-HueShiftR] <float>] [[-DensityY] <float>] [[-SaturationY] <float>] [[-HueShiftY] <float>] [[-DensityG] <float>] [[-SaturationG] <float>] [[-HueShiftG] <float>] [[-DensityC] <float>] [[-SaturationC] <float>] [[-HueShiftC] <float>] [[-DensityB] <float>] [[-SaturationB] <float>] [[-HueShiftB] <float>] [[-DensityM] <float>] [[-SaturationM] <float>] [[-HueShiftM] <float>] [[-GlobalDensity] <float>] [[-GlobalSaturation] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -16697,7 +16697,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDiffuseTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-NumSamples] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -17071,7 +17071,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDigitalRainShader [[-Font] <string>] [[-Noise] <string>] [[-BaseColor] <string>] [[-RainSpeed] <float>] [[-CharSpeed] <float>] [[-GlowContrast] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -17473,7 +17473,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDivideRotateShader [[-IChannel0] <string>] [[-SpeedPercentage] <int>] [[-AlphaPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -17847,7 +17847,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDoodleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-DoodleScalePercent] <float>] [[-SnapPercent] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -18389,7 +18389,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDrawingsShader [[-AngleNum] <int>] [[-SampNum] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -18679,7 +18679,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDropShadowShader [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-Notes] <string>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IsAlphaPremultiplied] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -19081,7 +19081,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDrunkShader [[-ColorMatrix] <float[][]>] [[-GlowPercent] <int>] [[-Blur] <int>] [[-MinBrightness] <int>] [[-MaxBrightness] <int>] [[-PulseSpeedPercent] <int>] [[-GlowColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Ease] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -19623,7 +19623,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSDynamicMaskShader [[-InputSource] <string>] [[-RedBaseValue] <float>] [[-RedRedInputValue] <float>] [[-RedGreenInputValue] <float>] [[-RedBlueInputValue] <float>] [[-RedAlphaInputValue] <float>] [[-RedMultiplier] <float>] [[-GreenBaseValue] <float>] [[-GreenRedInputValue] <float>] [[-GreenGreenInputValue] <float>] [[-GreenBlueInputValue] <float>] [[-GreenAlphaInputValue] <float>] [[-GreenMultiplier] <float>] [[-BlueBaseValue] <float>] [[-BlueRedInputValue] <float>] [[-BlueGreenInputValue] <float>] [[-BlueBlueInputValue] <float>] [[-BlueAlphaInputValue] <float>] [[-BlueMultiplier] <float>] [[-AlphaBaseValue] <float>] [[-AlphaRedInputValue] <float>] [[-AlphaGreenInputValue] <float>] [[-AlphaBlueInputValue] <float>] [[-AlphaAlphaInputValue] <float>] [[-AlphaMultiplier] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -20557,7 +20557,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSEdgeDetectionShader [[-Sensitivity] <float>] [[-EdgeColor] <string>] [[-NonEdgeColor] <string>] [[-AlphaLevel] <float>] [[-RandF] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertEdge] [-EdgeMultiply] [-NonEdgeMultiply] [-AlphaChannel] [-AlphaInvert] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -21099,7 +21099,7 @@ This can increase performance, and also silently ignore critical errors
Gets OBS Effects
- 0.2
+ 0.2.0.1
Gets effects currently loaded into OBS-PowerShell.
@@ -21164,7 +21164,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSEmbersShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Notes] <string>] [[-AnimationSpeed] <float>] [[-MovementDirectionHorizontal] <float>] [[-MovementDirectionVertical] <float>] [[-MovementSpeedPercent] <int>] [[-LayersCount] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -22014,7 +22014,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSEmbossColorShader [[-AngleSteps] <int>] [[-RadiusSteps] <int>] [[-AmpFactor] <float>] [[-UpDownPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -22416,7 +22416,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSEmbossShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-UseColor] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -22706,7 +22706,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSExeldroBentCameraShader [[-LeftSideWidth] <float>] [[-LeftSideSize] <float>] [[-LeftSideShadow] <float>] [[-LeftFlipWidth] <float>] [[-LeftFlipShadow] <float>] [[-RightSideWidth] <float>] [[-RightSideSize] <float>] [[-RightSideShadow] <float>] [[-RightFlipWidth] <float>] [[-RightFlipShadow] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -23220,7 +23220,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFadeTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -23566,7 +23566,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFillColorGradientShader [[-Fill] <float>] [[-GradientWidth] <float>] [[-GradientOffset] <float>] [[-FillDirection] <int>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -23940,7 +23940,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFillColorLinearShader [[-Fill] <float>] [[-FillDirection] <int>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -24258,7 +24258,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFillColorRadialDegreesShader [[-FillDirection] <int>] [[-Fill] <float>] [[-StartAngle] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -24660,7 +24660,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFillColorRadialPercentageShader [[-FillDirection] <int>] [[-Fill] <float>] [[-StartAngle] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-FillColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -25062,7 +25062,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFilterTemplateShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -25660,7 +25660,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFire3Shader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-MovementDirectionHorizontal] <float>] [[-MovementDirectionVertical] <float>] [[-AlphaPercentage] <int>] [[-Speed] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-ColorToReplace] <string>] [[-FlameSize] <float>] [[-SparkGridHeight] <float>] [[-FlameModifier] <float>] [[-FlameTongueSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-FullWidth] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -26678,7 +26678,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFireShader [[-AlphaPercentage] <int>] [[-Speed] <int>] [[-FlameSize] <int>] [[-FireType] <int>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Invert] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -27248,7 +27248,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFireworks2Shader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -27510,7 +27510,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFireworksShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowFlash] [-ShowStars] [-UseTransparancy] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -27828,7 +27828,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFisheyeShader [[-CenterXPercent] <float>] [[-CenterYPercent] <float>] [[-Power] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -28146,7 +28146,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFisheyeXyShader [[-CenterXPercent] <float>] [[-CenterYPercent] <float>] [[-PowerX] <float>] [[-PowerY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -28492,7 +28492,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFlipShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -28782,7 +28782,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSFrostedGlassShader [[-AlphaPercent] <float>] [[-Amount] <float>] [[-Scale] <float>] [[-BorderOffset] <float>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -29240,7 +29240,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGammaCorrectionShader [[-Red] <float>] [[-Green] <float>] [[-Blue] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -29586,7 +29586,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGaussianBlurAdvancedShader [[-Directions] <float>] [[-Quality] <float>] [[-Size] <float>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -30016,7 +30016,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGaussianBlurShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ImageSize] <float[]>] [[-ImageTexel] <float[]>] [[-URadius] <int>] [[-UDiameter] <int>] [[-UTexelDelta] <float[]>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-Kernel] <string>] [[-KernelTexel] <float[]>] [[-PixelSize] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -30642,7 +30642,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGaussianBlurSimpleShader [[-Strength] <int>] [[-MaskLeft] <float>] [[-MaskRight] <float>] [[-MaskTop] <float>] [[-MaskBottom] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -31016,7 +31016,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGaussianExampleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-InitialImage] <string>] [[-BeforeImage] <string>] [[-AfterImage] <string>] [[-TextColor] <string>] [[-MaxDistance] <float>] [[-Exp] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -31614,7 +31614,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGaussianSimpleShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Samples] <int>] [[-LOD] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -32240,7 +32240,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGbCameraShader [[-PixelSize] <float>] [[-DitherFactor] <float>] [[-Brightness] <float>] [[-Contrast] <float>] [[-Gamma] <float>] [[-Color1] <string>] [[-Color2] <string>] [[-Color3] <string>] [[-Color4] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AlternativeBayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -32754,7 +32754,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGlassShader [[-AlphaPercent] <float>] [[-OffsetAmount] <float>] [[-XSize] <int>] [[-YSize] <int>] [[-ReflectionOffset] <int>] [[-BorderOffset] <float>] [[-BorderColor] <string>] [[-GlassColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-HorizontalBorder] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -33268,7 +33268,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGlitchAnalogShader [[-ScanLineJitterDisplacement] <float>] [[-ScanLineJitterThresholdPercent] <int>] [[-VerticalJumpAmount] <float>] [[-VerticalSpeed] <float>] [[-HorizontalShake] <float>] [[-ColorDriftAmount] <float>] [[-ColorDriftSpeed] <float>] [[-PulseSpeedPercent] <int>] [[-AlphaPercent] <int>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-RotateColors] [-ApplyToAlphaLayer] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -33922,7 +33922,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGlitchShader [[-AMT] <float>] [[-SPEED] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -34212,7 +34212,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGlowShader [[-GlowPercent] <int>] [[-Blur] <int>] [[-MinBrightness] <int>] [[-MaxBrightness] <int>] [[-PulseSpeed] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -34642,7 +34642,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGradientShader [[-StartColor] <string>] [[-StartStep] <float>] [[-MiddleColor] <string>] [[-MiddleStep] <float>] [[-EndColor] <string>] [[-EndStep] <float>] [[-AlphaPercent] <int>] [[-PulseSpeed] <int>] [[-ColorToReplace] <string>] [[-GradientCenterWidthPercentage] <int>] [[-GradientCenterHeightPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-RotateColors] [-ApplyToAlphaLayer] [-ApplyToSpecificColor] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -35380,7 +35380,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGroup : GetGroupList
- 0.2
+ 0.2.0.1
Gets an array of all groups in OBS.
@@ -35475,7 +35475,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSGroupSceneItem : GetGroupSceneItemList
- 0.2
+ 0.2.0.1
Basically GetSceneItemList, but for groups.
@@ -35612,7 +35612,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHalftoneShader [[-Threshold] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -35874,7 +35874,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHeatWaveSimpleShader [[-Rate] <float>] [[-Strength] <float>] [[-Distortion] <float>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -36220,7 +36220,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHexagonShader [[-HexColor] <string>] [[-AlphaPercent] <int>] [[-Quantity] <float>] [[-BorderWidth] <int>] [[-SpeedPercent] <int>] [[-DistortX] <float>] [[-DistortY] <float>] [[-OffsetX] <float>] [[-OffsetY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Blend] [-Equilateral] [-ZoomAnimate] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -36846,7 +36846,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHotkey : GetHotkeyList
- 0.2
+ 0.2.0.1
Gets an array of all hotkey names in OBS.
@@ -36941,7 +36941,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHslHsvSaturationShader [[-HslSaturationFactor] <float>] [[-HslGamma] <float>] [[-HsvSaturationFactor] <float>] [[-HsvGamma] <float>] [[-AdjustmentOrder] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -37315,7 +37315,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSHueRotatonShader [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-HueOverride] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -37605,7 +37605,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInput : GetInputList
- 0.2
+ 0.2.0.1
Gets an array of all inputs in OBS.
@@ -37714,7 +37714,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputAudioBalance : GetInputAudioBalance
- 0.2
+ 0.2.0.1
Gets the audio balance of an input.
@@ -37849,7 +37849,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputAudioMonitorType : GetInputAudioMonitorType
- 0.2
+ 0.2.0.1
Gets the audio monitor type of an input.
@@ -37988,7 +37988,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputAudioSyncOffset : GetInputAudioSyncOffset
- 0.2
+ 0.2.0.1
Gets the audio sync offset of an input.
@@ -38124,7 +38124,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputAudioTracks : GetInputAudioTracks
- 0.2
+ 0.2.0.1
Gets the enable state of all audio tracks of an input.
@@ -38259,7 +38259,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputDefaultSettings : GetInputDefaultSettings
- 0.2
+ 0.2.0.1
Gets the default settings for an input kind.
@@ -38368,7 +38368,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputKind : GetInputKindList
- 0.2
+ 0.2.0.1
Gets an array of all available input kinds in OBS.
@@ -38477,7 +38477,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputMute : GetInputMute
- 0.2
+ 0.2.0.1
Gets the audio mute state of an input.
@@ -38612,7 +38612,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputPropertiesListPropertyItems : GetInputPropertiesListPropertyItems
- 0.2
+ 0.2.0.1
Gets the items of a list property from an input's properties.
@@ -38774,7 +38774,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputSettings : GetInputSettings
- 0.2
+ 0.2.0.1
Gets the settings of an input.
@@ -38910,7 +38910,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInputVolume : GetInputVolume
- 0.2
+ 0.2.0.1
Gets the current volume setting of an input.
@@ -39045,7 +39045,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSIntensityScopeShader [[-Gain] <float>] [[-Blend] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -39335,7 +39335,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSInvertLumaShader [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertColor] [-InvertLuma] [-GammaCorrection] [-TestRamp] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -39681,7 +39681,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSLastReplayBufferReplay : GetLastReplayBufferReplay
- 0.2
+ 0.2.0.1
Gets the filename of the last replay buffer save file.
@@ -39775,7 +39775,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSLuminance2Shader [[-Color] <string>] [[-LumaMax] <float>] [[-LumaMin] <float>] [[-LumaMaxSmooth] <float>] [[-LumaMinSmooth] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertImageColor] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -40233,7 +40233,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSLuminanceAlphaShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-ColorMatrix] <float[][]>] [[-Color] <string>] [[-MulVal] <float>] [[-AddVal] <float>] [[-Level] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -40859,7 +40859,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSLuminanceShader [[-Color] <string>] [[-Level] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertImageColor] [-InvertAlphaChannel] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -41233,7 +41233,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSMatrixShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvSize] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-RandInstanceF] <float>] [[-RandActivationF] <float>] [[-Loops] <int>] [[-LocalTime] <float>] [[-Mouse] <float[]>] [[-LumaMin] <float>] [[-LumaMinSmooth] <float>] [[-Ratio] <float>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-InvertDirection] [-ApplyToAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -41999,7 +41999,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSMediaInputStatus : GetMediaInputStatus
- 0.2
+ 0.2.0.1
Gets the status of a media input.
@@ -42143,7 +42143,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSMonitor : GetMonitorList
- 0.2
+ 0.2.0.1
Gets a list of connected monitors and information about them.
@@ -42237,7 +42237,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSMultiplyShader [[-OtherImage] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -42499,7 +42499,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSNightSkyShader [[-Speed] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-AlphaPercentage] <float>] [[-NumberStars] <int>] [[-SKYCOLOR] <string>] [[-STARCOLOR] <string>] [[-LIGHTSKY] <string>] [[-SKYLIGHTNESS] <float>] [[-MOONCOLOR] <string>] [[-MoonSize] <float>] [[-MoonBumpSize] <float>] [[-MoonPositionX] <float>] [[-MoonPositionY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IncludeClouds] [-IncludeMoon] [-ApplyToImage] [-ReplaceImageColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -43237,7 +43237,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSOpacityShader [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -43499,7 +43499,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSOutput : GetOutputList
- 0.2
+ 0.2.0.1
Gets the list of available outputs.
@@ -43593,7 +43593,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSOutputSettings : GetOutputSettings
- 0.2
+ 0.2.0.1
Gets the settings of an output.
@@ -43702,7 +43702,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSOutputStatus : GetOutputStatus
- 0.2
+ 0.2.0.1
Gets the status of an output.
@@ -43811,7 +43811,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPagePeelShader [[-Speed] <float>] [[-Position] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -44101,7 +44101,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPagePeelTransitionShader [[-ImageA] <string>] [[-ImageB] <string>] [[-TransitionTime] <float>] [[-PageColor] <string>] [[-PageTransparency] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -44503,7 +44503,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPerlinNoiseShader [[-Speed] <float>] [[-SpeedHorizonal] <float>] [[-SpeedVertical] <float>] [[-Iterations] <int>] [[-WhiteNoise] <float>] [[-BlackNoise] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animated] [-ApplyToChannel] [-Inverted] [-Multiply] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -45045,7 +45045,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPersistentData : GetPersistentData
- 0.2
+ 0.2.0.1
Gets the value of a "slot" from the selected persistent data realm.
@@ -45180,7 +45180,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPieChartShader [[-InnerRadius] <float>] [[-OuterRadius] <float>] [[-StartAngle] <float>] [[-Total] <int>] [[-Part1] <int>] [[-Color1] <string>] [[-Part2] <int>] [[-Color2] <string>] [[-Part3] <int>] [[-Color3] <string>] [[-Part4] <int>] [[-Color4] <string>] [[-Part5] <int>] [[-Color5] <string>] [[-Part6] <int>] [[-Color6] <string>] [[-Part7] <int>] [[-Color7] <string>] [[-Part8] <int>] [[-Color8] <string>] [[-Part9] <int>] [[-Color9] <string>] [[-Part10] <int>] [[-Color10] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -46086,7 +46086,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPixelationShader [[-TargetWidth] <float>] [[-TargetHeight] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -46404,7 +46404,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPixelationTransitionShader [[-TransitionTime] <float>] [[-Power] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ConvertLinear] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -46778,7 +46778,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPolarShader [[-CenterX] <float>] [[-CenterY] <float>] [[-PointY] <float>] [[-Rotate] <float>] [[-Repeat] <float>] [[-Scale] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Flip] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -47208,7 +47208,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSProfile : GetProfileList
- 0.2
+ 0.2.0.1
Gets an array of all profiles
@@ -47302,7 +47302,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSProfileParameter : GetProfileParameter
- 0.2
+ 0.2.0.1
Gets a parameter from the current profile's configuration.
@@ -47437,7 +47437,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSPulseShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-Speed] <float>] [[-MinGrowthPixels] <float>] [[-MaxGrowthPixels] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -47979,7 +47979,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRainbowShader [[-Saturation] <float>] [[-Luminosity] <float>] [[-Spread] <float>] [[-Speed] <float>] [[-AlphaPercentage] <float>] [[-RotationOffset] <float>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Vertical] [-Rotational] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -48577,7 +48577,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRainWindowShader [[-Size] <float>] [[-BlurSize] <float>] [[-TrailStrength] <float>] [[-TrailColor] <float>] [[-Speed] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-DebugShader] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -48979,7 +48979,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRecordDirectory : GetRecordDirectory
- 0.2
+ 0.2.0.1
Gets the current directory that the record output is set to.
@@ -49073,7 +49073,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRecordStatus : GetRecordStatus
- 0.2
+ 0.2.0.1
Gets the status of the record output.
@@ -49167,7 +49167,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRectangularDropShadowShader [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -49513,7 +49513,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSReflectShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Horizontal] [-Vertical] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -49859,7 +49859,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRemovePartialPixelsShader [[-MinimumAlphaPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -50149,7 +50149,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRepeatShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-Alpha] <float>] [[-Copies] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -50775,7 +50775,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRepeatTextureShader [[-ViewProj] <float[][]>] [[-ColorMatrix] <float[][]>] [[-ColorRangeMin] <float[]>] [[-ColorRangeMax] <float[]>] [[-Image] <string>] [[-TexImage] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-UvSize] <float[]>] [[-RandF] <float>] [[-Blend] <float>] [[-Copies] <float>] [[-Notes] <string>] [[-AlphaPercentage] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -51457,7 +51457,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSReplayBufferStatus : GetReplayBufferStatus
- 0.2
+ 0.2.0.1
Gets the status of the replay buffer output.
@@ -51551,7 +51551,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRGBAPercentShader [[-RedPercent] <float>] [[-GreenPercent] <float>] [[-BluePercent] <float>] [[-AlphaPercent] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -51897,7 +51897,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRgbColorWheelShader [[-Speed] <float>] [[-ColorDepth] <float>] [[-ColorToReplace] <string>] [[-AlphaPercentage] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -52383,7 +52383,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRgbSplitShader [[-Redx] <float>] [[-Redy] <float>] [[-Greenx] <float>] [[-Greeny] <float>] [[-Bluex] <float>] [[-Bluey] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -52785,7 +52785,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRgbvisibilityShader [[-Red] <float>] [[-Green] <float>] [[-Blue] <float>] [[-RedVisibility] <float>] [[-GreenVisibility] <float>] [[-BlueVisibility] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -53215,7 +53215,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRGSSAAShader [[-ColorSigma] <float>] [[-SpatialSigma] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -53533,7 +53533,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRippleShader [[-DistanceFactor] <float>] [[-TimeFactor] <float>] [[-PowerFactor] <float>] [[-CenterPosX] <float>] [[-CenterPosY] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -53907,7 +53907,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRotatingSourceShader [[-SpinSpeed] <float>] [[-Rotation] <float>] [[-Zoomin] <float>] [[-XCenter] <float>] [[-YCenter] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-KeepAspectratio] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -54309,7 +54309,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRotatoeShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-SpeedPercent] <int>] [[-AxisX] <float>] [[-AxisY] <float>] [[-AxisZ] <float>] [[-AngleDegrees] <float>] [[-CenterWidthPercentage] <int>] [[-CenterHeightPercentage] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-RotateTransform] [-RotatePixels] [-RotateColors] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -55075,7 +55075,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedRect2Shader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-FasterScan] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -55505,7 +55505,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedRectPerCornerShader [[-CornerRadiusTl] <int>] [[-CornerRadiusTr] <int>] [[-CornerRadiusBr] <int>] [[-CornerRadiusBl] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -55991,7 +55991,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedRectPerSideShader [[-CornerRadiusBottom] <int>] [[-CornerRadiusLeft] <int>] [[-CornerRadiusTop] <int>] [[-CornerRadiusRight] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-BorderAlphaStart] <float>] [[-BorderAlphaEnd] <float>] [[-AlphaCutOff] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -56477,7 +56477,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedRectShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-BorderColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -56795,7 +56795,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedStrokeGradientShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-MinimumAlphaPercent] <int>] [[-RotationSpeed] <int>] [[-BorderColorL] <string>] [[-BorderColorR] <string>] [[-CenterWidth] <int>] [[-CenterHeight] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -57281,7 +57281,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSRoundedStrokeShader [[-CornerRadius] <int>] [[-BorderThickness] <int>] [[-MinimumAlphaPercent] <int>] [[-BorderColor] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -57655,7 +57655,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSScanLineShader [[-Speed] <float>] [[-Angle] <float>] [[-Floor] <float>] [[-Period] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Lengthwise] [-Animate] [-Shift] [-Boost] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -58141,7 +58141,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSScene : GetSceneList
- 0.2
+ 0.2.0.1
Gets an array of all scenes in OBS.
@@ -58235,7 +58235,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneCollection : GetSceneCollectionList
- 0.2
+ 0.2.0.1
Gets an array of all scene collections
@@ -58329,7 +58329,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItem : GetSceneItemList
- 0.2
+ 0.2.0.1
Gets a list of all scene items in a scene.
@@ -58465,7 +58465,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemBlendMode : GetSceneItemBlendMode
- 0.2
+ 0.2.0.1
Gets the blend mode of a scene item.
@@ -58635,7 +58635,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemEnabled : GetSceneItemEnabled
- 0.2
+ 0.2.0.1
Gets the enable state of a scene item.
@@ -58797,7 +58797,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemId : GetSceneItemId
- 0.2
+ 0.2.0.1
Searches a scene for a source, and returns its id.
@@ -58985,7 +58985,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemIndex : GetSceneItemIndex
- 0.2
+ 0.2.0.1
Gets the index position of a scene item in a scene.
@@ -59148,7 +59148,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemLocked : GetSceneItemLocked
- 0.2
+ 0.2.0.1
Gets the lock state of a scene item.
@@ -59310,7 +59310,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemSource : GetSceneItemSource
- 0.2
+ 0.2.0.1
Gets the source associated with a scene item.
@@ -59471,7 +59471,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneItemTransform : GetSceneItemTransform
- 0.2
+ 0.2.0.1
Gets the transform and crop info of a scene item.
@@ -59633,7 +59633,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneSceneTransitionOverride : GetSceneSceneTransitionOverride
- 0.2
+ 0.2.0.1
Gets the scene transition overridden for a scene.
@@ -59769,7 +59769,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSceneTransition : GetSceneTransitionList
- 0.2
+ 0.2.0.1
Gets an array of all scene transitions in OBS.
@@ -59863,7 +59863,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSeascapeShader [[-SEAHEIGHT] <float>] [[-SEACHOPPY] <float>] [[-SEASPEED] <float>] [[-SEAFREQ] <float>] [[-SEABASE] <string>] [[-SEAWATERCOLOR] <string>] [[-CAMERASPEED] <float>] [[-CAMERATURNSPEED] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-AA] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -60349,7 +60349,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSeasickShader [[-Notes] <string>] [[-Amplitude] <float>] [[-Speed] <float>] [[-Frequency] <float>] [[-Opacity] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -60723,7 +60723,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSelectiveColorShader [[-CutoffRed] <float>] [[-CutoffGreen] <float>] [[-CutoffBlue] <float>] [[-CutoffYellow] <float>] [[-AcceptanceAmplifier] <float>] [[-Notes] <string>] [[-BackgroundType] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ShowRed] [-ShowGreen] [-ShowBlue] [-ShowYellow] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -61265,7 +61265,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSShakeShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-LocalTime] <float>] [[-RandomScale] <float>] [[-Speed] <float>] [[-MinGrowthPixels] <float>] [[-MaxGrowthPixels] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Worble] [-RandomizeMovement] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -61947,7 +61947,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSShineShader [[-LTex] <string>] [[-ShineColor] <string>] [[-SpeedPercent] <int>] [[-GradientPercent] <int>] [[-DelayPercent] <int>] [[-Notes] <string>] [[-StartAdjust] <float>] [[-StopAdjust] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToAlphaLayer] [-Ease] [-Hide] [-Reverse] [-OneDirection] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -62573,7 +62573,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSimpleGradientShader [[-SpeedPercentage] <int>] [[-AlphaPercentage] <int>] [[-ColorToReplace] <string>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-LensFlair] [-AnimateLensFlair] [-ApplyToAlphaLayer] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -63031,7 +63031,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSimplexNoiseShader [[-SnapPercent] <float>] [[-SpeedPercent] <float>] [[-Resolution] <float>] [[-ForeColor] <string>] [[-BackColor] <string>] [[-AlphaPercent] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Fractal] [-UseAlphaLayer] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -63517,7 +63517,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSmartDenoiseShader [[-USigma] <float>] [[-UKSigma] <float>] [[-UThreshold] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -63835,7 +63835,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceActive : GetSourceActive
- 0.2
+ 0.2.0.1
Gets the active and show state of a source.
@@ -63971,7 +63971,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceFilter : GetSourceFilter
- 0.2
+ 0.2.0.1
Gets the info for a specific source filter.
@@ -64132,7 +64132,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceFilterDefaultSettings : GetSourceFilterDefaultSettings
- 0.2
+ 0.2.0.1
Gets the default settings for a filter kind.
@@ -64241,7 +64241,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceFilterKind : GetSourceFilterKindList
- 0.2
+ 0.2.0.1
Gets an array of all available source filter kinds.
@@ -64336,7 +64336,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceFilterList : GetSourceFilterList
- 0.2
+ 0.2.0.1
Gets an array of all of a source's filters.
@@ -64471,7 +64471,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSourceScreenshot : GetSourceScreenshot
- 0.2
+ 0.2.0.1
Gets a Base64-encoded screenshot of a source.
@@ -64713,7 +64713,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSpecialInputs : GetSpecialInputs
- 0.2
+ 0.2.0.1
Gets the names of all special inputs.
@@ -64807,7 +64807,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSpecularShineShader [[-Hint] <string>] [[-Roughness] <float>] [[-LightStrength] <float>] [[-LightPositionX] <float>] [[-LightPositionY] <float>] [[-FlattenNormal] <float>] [[-StretchNormalX] <float>] [[-StretchNormalY] <float>] [[-LightColor] <float[]>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -65293,7 +65293,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSpotlightShader [[-SpeedPercent] <float>] [[-FocusPercent] <float>] [[-SpotlightColor] <string>] [[-HorizontalOffset] <float>] [[-VerticalOffset] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -65723,7 +65723,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSStats : GetStats
- 0.2
+ 0.2.0.1
Gets statistics about OBS, obs-websocket, and the current session.
@@ -65817,7 +65817,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSStreamServiceSettings : GetStreamServiceSettings
- 0.2
+ 0.2.0.1
Gets the current stream service settings (stream destination).
@@ -65911,7 +65911,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSStreamStatus : GetStreamStatus
- 0.2
+ 0.2.0.1
Gets the status of the stream output.
@@ -66005,7 +66005,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSStudioModeEnabled : GetStudioModeEnabled
- 0.2
+ 0.2.0.1
Gets whether studio is enabled.
@@ -66099,7 +66099,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSSwirlShader [[-Radius] <float>] [[-Angle] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Animate] [-Inverse] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -66529,7 +66529,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSTetraShader [[-RedR] <float>] [[-RedG] <float>] [[-RedB] <float>] [[-YelR] <float>] [[-YelG] <float>] [[-YelB] <float>] [[-GrnR] <float>] [[-GrnG] <float>] [[-GrnB] <float>] [[-CynR] <float>] [[-CynG] <float>] [[-CynB] <float>] [[-BluR] <float>] [[-BluG] <float>] [[-BluB] <float>] [[-MagR] <float>] [[-MagG] <float>] [[-MagB] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -67267,7 +67267,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSThermalShader [[-Strength] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -67529,7 +67529,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSTransitionKind : GetTransitionKindList
- 0.2
+ 0.2.0.1
Gets an array of all available transition kinds.
@@ -67624,7 +67624,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSTvCrtSubpixelShader [[-ChannelWidth] <int>] [[-ChannelHeight] <int>] [[-HGap] <int>] [[-VGap] <int>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -67970,7 +67970,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSTwistShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-Power] <float>] [[-Rotation] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -68316,7 +68316,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSTwoPassDropShadowShader [[-ViewProj] <float[][]>] [[-Image] <string>] [[-ElapsedTime] <float>] [[-UvOffset] <float[]>] [[-UvScale] <float[]>] [[-UvPixelInterval] <float[]>] [[-RandF] <float>] [[-UvSize] <float[]>] [[-ShadowOffsetX] <int>] [[-ShadowOffsetY] <int>] [[-ShadowBlurSize] <int>] [[-ShadowColor] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-IsAlphaPremultiplied] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -68914,7 +68914,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVCRShader [[-VerticalShift] <float>] [[-Distort] <float>] [[-Vignet] <float>] [[-Stripe] <float>] [[-VerticalFactor] <float>] [[-VerticalHeight] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -69316,7 +69316,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVersion : GetVersion
- 0.2
+ 0.2.0.1
Gets data about the current plugin and RPC version.
@@ -69410,7 +69410,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVHSShader [[-Range] <float>] [[-OffsetIntensity] <float>] [[-NoiseQuality] <float>] [[-NoiseIntensity] <float>] [[-ColorOffsetIntensity] <float>] [[-AlphaPercentage] <float>] [[-ColorToReplace] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-ApplyToImage] [-ReplaceImageColor] [-ApplyToSpecificColor] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -69924,7 +69924,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVideoSettings : GetVideoSettings
- 0.2
+ 0.2.0.1
Gets the current video settings.
@@ -70019,7 +70019,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVignettingShader [[-InnerRadius] <float>] [[-OuterRadius] <float>] [[-Opacity] <float>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -70365,7 +70365,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVirtualCamStatus : GetVirtualCamStatus
- 0.2
+ 0.2.0.1
Gets the status of the virtualcam output.
@@ -70459,7 +70459,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSVoronoiPixelationShader [[-PixH] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Alternative] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -70749,7 +70749,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSZigZagShader [[-Radius] <float>] [[-Angle] <float>] [[-Period] <float>] [[-Amplitude] <float>] [[-CenterX] <float>] [[-CenterY] <float>] [[-Phase] <float>] [[-Animate] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -71235,7 +71235,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSZoomBlurShader [[-Samples] <int>] [[-Magnitude] <float>] [[-SpeedPercent] <int>] [[-Notes] <string>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Ease] [-Glitch] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -71637,7 +71637,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSZoomShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-Power] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -71955,7 +71955,7 @@ This can increase performance, and also silently ignore critical errors
Get-OBSZoomXYShader [[-CenterXPercent] <int>] [[-CenterYPercent] <int>] [[-XPower] <float>] [[-YPower] <float>] [[-SourceName] <string>] [[-FilterName] <string>] [[-ShaderText] <string>] [-Force] [-PassThru] [-NoResponse] [-UseShaderTime] [<CommonParameters>]
- 0.2
+ 0.2.0.1
@@ -72301,7 +72301,7 @@ This can increase performance, and also silently ignore critical errors
Hide OBS
- 0.2
+ 0.2.0.1
Hides items in OBS
@@ -72392,7 +72392,7 @@ This can increase performance, and also silently ignore critical errors
Imports Effects
- 0.2
+ 0.2.0.1
Imports obs-powershell effects
@@ -72459,7 +72459,7 @@ This can be a string, file, directory, command, or module.
Open-OBSInputFiltersDialog : OpenInputFiltersDialog
- 0.2
+ 0.2.0.1
Opens the filters dialog of an input.
@@ -72594,7 +72594,7 @@ This can increase performance, and also silently ignore critical errors
Open-OBSInputInteractDialog : OpenInputInteractDialog
- 0.2
+ 0.2.0.1
Opens the interact dialog of an input.
@@ -72729,7 +72729,7 @@ This can increase performance, and also silently ignore critical errors
Open-OBSInputPropertiesDialog : OpenInputPropertiesDialog
- 0.2
+ 0.2.0.1
Opens the properties dialog of an input.
@@ -72864,7 +72864,7 @@ This can increase performance, and also silently ignore critical errors
Open-OBSSourceProjector : OpenSourceProjector
- 0.2
+ 0.2.0.1
Opens a projector for a source.
@@ -73052,7 +73052,7 @@ This can increase performance, and also silently ignore critical errors
Open-OBSVideoMixProjector : OpenVideoMixProjector
- 0.2
+ 0.2.0.1
Opens a projector for a specific output video mix.
@@ -73218,7 +73218,7 @@ This can increase performance, and also silently ignore critical errors
Receives data from OBS
- 0.2
+ 0.2.0.1
Receives responses from the OBS WebSocket
@@ -73387,7 +73387,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s
Remove OBS
- 0.2
+ 0.2.0.1
Removes items from OBS
@@ -73466,7 +73466,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s
Removes OBS Effects
- 0.2
+ 0.2.0.1
Removes effects currently loaded into OBS-PowerShell.
@@ -73527,7 +73527,7 @@ You can see the websocket password in Tools -> obs-websocket settings -> s
Remove-OBSInput : RemoveInput
- 0.2
+ 0.2.0.1
Removes an existing input.
@@ -73663,7 +73663,7 @@ This can increase performance, and also silently ignore critical errors
Remove-OBSProfile : RemoveProfile
- 0.2
+ 0.2.0.1
Removes a profile. If the current profile is chosen, it will change to a different profile first.
@@ -73772,7 +73772,7 @@ This can increase performance, and also silently ignore critical errors
Remove-OBSScene : RemoveScene
- 0.2
+ 0.2.0.1
Removes a scene from OBS.
@@ -73907,7 +73907,7 @@ This can increase performance, and also silently ignore critical errors
Remove-OBSSceneItem : RemoveSceneItem
- 0.2
+ 0.2.0.1
Removes a scene item from a scene.
@@ -74069,7 +74069,7 @@ This can increase performance, and also silently ignore critical errors
Remove-OBSSourceFilter : RemoveSourceFilter
- 0.2
+ 0.2.0.1
Removes a filter from a source.
@@ -74230,7 +74230,7 @@ This can increase performance, and also silently ignore critical errors
Resume-OBSRecord : ResumeRecord
- 0.2
+ 0.2.0.1
Resumes the record output.
@@ -74324,7 +74324,7 @@ This can increase performance, and also silently ignore critical errors
Save-OBSReplayBuffer : SaveReplayBuffer
- 0.2
+ 0.2.0.1
Saves the contents of the replay buffer output.
@@ -74418,7 +74418,7 @@ This can increase performance, and also silently ignore critical errors
Save-OBSSourceScreenshot : SaveSourceScreenshot
- 0.2
+ 0.2.0.1
Saves a screenshot of a source to the filesystem.
@@ -74686,7 +74686,7 @@ This can increase performance, and also silently ignore critical errors
Sends messages to the OBS websocket.
- 0.2
+ 0.2.0.1
Sends one or more messages to the OBS websocket.
@@ -74879,7 +74879,7 @@ If -SerialFrame was provied, -StepTime will be the number of frames to wait.
Send-OBSCallVendorRequest : CallVendorRequest
- 0.2
+ 0.2.0.1
Call a request registered to a vendor.
@@ -75042,7 +75042,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSCustomEvent : BroadcastCustomEvent
- 0.2
+ 0.2.0.1
Broadcasts a `CustomEvent` to all WebSocket clients. Receivers are clients which are identified and subscribed.
@@ -75151,7 +75151,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSOffsetMediaInputCursor : OffsetMediaInputCursor
- 0.2
+ 0.2.0.1
Offsets the current cursor position of a media input by the specified value.
@@ -75313,7 +75313,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSPauseRecord : PauseRecord
- 0.2
+ 0.2.0.1
Pauses the record output.
@@ -75407,7 +75407,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSPressInputPropertiesButton : PressInputPropertiesButton
- 0.2
+ 0.2.0.1
Presses a button in the properties of an input.
@@ -75571,7 +75571,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSSleep : Sleep
- 0.2
+ 0.2.0.1
Sleeps for a time duration or number of frames. Only available in request batches with types `SERIAL_REALTIME` or `SERIAL_FRAME`.
@@ -75706,7 +75706,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSStreamCaption : SendStreamCaption
- 0.2
+ 0.2.0.1
Sends CEA-608 caption text over the stream output.
@@ -75815,7 +75815,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSTriggerHotkeyByKeySequence : TriggerHotkeyByKeySequence
- 0.2
+ 0.2.0.1
Triggers a hotkey using a sequence of keys.
@@ -76055,7 +76055,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSTriggerHotkeyByName : TriggerHotkeyByName
- 0.2
+ 0.2.0.1
Triggers a hotkey using its name. See `GetHotkeyList`.
@@ -76191,7 +76191,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSTriggerMediaInputAction : TriggerMediaInputAction
- 0.2
+ 0.2.0.1
Triggers an action on a media input.
@@ -76352,7 +76352,7 @@ This can increase performance, and also silently ignore critical errors
Send-OBSTriggerStudioModeTransition : TriggerStudioModeTransition
- 0.2
+ 0.2.0.1
Triggers the current scene transition. Same functionality as the `Transition` button in studio mode.
@@ -76446,7 +76446,7 @@ This can increase performance, and also silently ignore critical errors
Sets an OBS 3D Filter.
- 0.2
+ 0.2.0.1
Adds or Changes a 3D Filter on an OBS Input.
@@ -76730,7 +76730,7 @@ If this is not provided and the filter already exists, the settings of the filte
Adds or sets an audio output source
- 0.2
+ 0.2.0.1
Adds or sets an audio output source in OBS. This captures the audio that is being sent to an output device.
@@ -76891,7 +76891,7 @@ To add support for other operating systems, file an issue or open a pull request
Sets a browser source
- 0.2
+ 0.2.0.1
Adds or changes a browser source in OBS.
@@ -77221,7 +77221,7 @@ If none is provided, this will be the output width of the video settings.
Sets a color filter
- 0.2
+ 0.2.0.1
Adds or Changes a Color Correction Filter on an OBS Input.
@@ -77499,7 +77499,7 @@ If this is not provided and the filter already exists, the settings of the filte
Adds a color source
- 0.2
+ 0.2.0.1
Adds a color source to OBS. This displays a single 32-bit color (RGBA).
@@ -77640,7 +77640,7 @@ If no scene name is provided, the current program scene will be used.
Set-OBSCurrentPreviewScene : SetCurrentPreviewScene
- 0.2
+ 0.2.0.1
Sets the current preview scene.
@@ -77776,7 +77776,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentProfile : SetCurrentProfile
- 0.2
+ 0.2.0.1
Switches to a profile.
@@ -77885,7 +77885,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentProgramScene : SetCurrentProgramScene
- 0.2
+ 0.2.0.1
Sets the current program scene.
@@ -78020,7 +78020,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentSceneCollection : SetCurrentSceneCollection
- 0.2
+ 0.2.0.1
Switches to a scene collection.
@@ -78130,7 +78130,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentSceneTransition : SetCurrentSceneTransition
- 0.2
+ 0.2.0.1
Sets the current scene transition.
@@ -78240,7 +78240,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentSceneTransitionDuration : SetCurrentSceneTransitionDuration
- 0.2
+ 0.2.0.1
Sets the duration of the current scene transition, if it is not fixed.
@@ -78349,7 +78349,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSCurrentSceneTransitionSettings : SetCurrentSceneTransitionSettings
- 0.2
+ 0.2.0.1
Sets the settings of the current scene transition.
@@ -78484,7 +78484,7 @@ This can increase performance, and also silently ignore critical errors
Adds a display source
- 0.2
+ 0.2.0.1
Adds a display source to OBS. This captures the contents of the display.
@@ -78667,7 +78667,7 @@ If no scene name is provided, the current program scene will be used.
Sets a Equalizer filter.
- 0.2
+ 0.2.0.1
Adds or Changes a 3-band Equalizer Filter on an OBS Input.
@@ -78794,7 +78794,7 @@ If this is not provided and the filter already exists, the settings of the filte
Sets a Gain filter.
- 0.2
+ 0.2.0.1
Adds or Changes a Gain Filter on an OBS Input.
@@ -78882,7 +78882,7 @@ If this is not provided and the filter already exists, the settings of the filte
Set-OBSInputAudioBalance : SetInputAudioBalance
- 0.2
+ 0.2.0.1
Sets the audio balance of an input.
@@ -79043,7 +79043,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputAudioMonitorType : SetInputAudioMonitorType
- 0.2
+ 0.2.0.1
Sets the audio monitor type of an input.
@@ -79204,7 +79204,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputAudioSyncOffset : SetInputAudioSyncOffset
- 0.2
+ 0.2.0.1
Sets the audio sync offset of an input.
@@ -79365,7 +79365,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputAudioTracks : SetInputAudioTracks
- 0.2
+ 0.2.0.1
Sets the enable state of audio tracks of an input.
@@ -79526,7 +79526,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputMute : SetInputMute
- 0.2
+ 0.2.0.1
Sets the audio mute state of an input.
@@ -79687,7 +79687,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputName : SetInputName
- 0.2
+ 0.2.0.1
Sets the name of an input (rename).
@@ -79848,7 +79848,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputSettings : SetInputSettings
- 0.2
+ 0.2.0.1
Sets the settings of an input.
@@ -80035,7 +80035,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSInputVolume : SetInputVolume
- 0.2
+ 0.2.0.1
Sets the volume setting of an input.
@@ -80222,7 +80222,7 @@ This can increase performance, and also silently ignore critical errors
Sets a markdown source
- 0.2
+ 0.2.0.1
Adds or changes a markdown source in OBS.
@@ -80435,7 +80435,7 @@ If none is provided, this will be the output width of the video settings.
Set-OBSMediaInputCursor : SetMediaInputCursor
- 0.2
+ 0.2.0.1
Sets the cursor position of a media input.
@@ -80597,7 +80597,7 @@ This can increase performance, and also silently ignore critical errors
Adds a media source
- 0.2
+ 0.2.0.1
Adds a media source to OBS.
@@ -80917,7 +80917,7 @@ If no scene name is provided, the current program scene will be used.
Set-OBSOutputSettings : SetOutputSettings
- 0.2
+ 0.2.0.1
Sets the settings of an output.
@@ -81052,7 +81052,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSPersistentData : SetPersistentData
- 0.2
+ 0.2.0.1
Sets the value of a "slot" from the selected persistent data realm.
@@ -81213,7 +81213,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSProfileParameter : SetProfileParameter
- 0.2
+ 0.2.0.1
Sets the value of a parameter in the current profile's configuration.
@@ -81374,7 +81374,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSRecordDirectory : SetRecordDirectory
- 0.2
+ 0.2.0.1
Sets the current directory that the record output writes files to.
@@ -81483,7 +81483,7 @@ This can increase performance, and also silently ignore critical errors
Sets a RenderDelay filter.
- 0.2
+ 0.2.0.1
Adds or Changes a RenderDelay Filter on an OBS Input.
@@ -81571,7 +81571,7 @@ If this is not provided and the filter already exists, the settings of the filte
Sets a Scale filter.
- 0.2
+ 0.2.0.1
Adds or Changes a Scale Filter on an OBS Input.
@@ -81713,7 +81713,7 @@ This is only valid if the sampling method is set to "lanczos".
Set-OBSSceneItemBlendMode : SetSceneItemBlendMode
- 0.2
+ 0.2.0.1
Sets the blend mode of a scene item.
@@ -81901,7 +81901,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneItemEnabled : SetSceneItemEnabled
- 0.2
+ 0.2.0.1
Sets the enable state of a scene item.
@@ -82089,7 +82089,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneItemIndex : SetSceneItemIndex
- 0.2
+ 0.2.0.1
Sets the index position of a scene item in a scene.
@@ -82277,7 +82277,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneItemLocked : SetSceneItemLocked
- 0.2
+ 0.2.0.1
Sets the lock state of a scene item.
@@ -82465,7 +82465,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneItemTransform : SetSceneItemTransform
- 0.2
+ 0.2.0.1
Sets the transform and crop info of a scene item.
@@ -82652,7 +82652,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneName : SetSceneName
- 0.2
+ 0.2.0.1
Sets the name of a scene (rename).
@@ -82813,7 +82813,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSceneSceneTransitionOverride : SetSceneSceneTransitionOverride
- 0.2
+ 0.2.0.1
Sets the scene transition overridden for a scene.
@@ -83000,7 +83000,7 @@ This can increase performance, and also silently ignore critical errors
Sets a scroll filter.
- 0.2
+ 0.2.0.1
Adds or Changes a Scroll Filter on an OBS Input.
@@ -83192,7 +83192,7 @@ If this is not provided and the filter already exists, the settings of the filte
Sets a Shader filter.
- 0.2
+ 0.2.0.1
Adds or Changes a Shader Filter on an OBS Input.
@@ -83367,7 +83367,7 @@ To see what the name of a shader setting is, change it in the user interface and
Sets a Sharpness filter.
- 0.2
+ 0.2.0.1
Adds or Changes a Sharpness Filter on an OBS Input.
@@ -83455,7 +83455,7 @@ If this is not provided and the filter already exists, the settings of the filte
Sets a Sound Cloud Source
- 0.2
+ 0.2.0.1
Adds or changes a Sound Cloud source OBS.
@@ -84018,7 +84018,7 @@ If none is provided, this will be the output width of the video settings.
Set-OBSSourceFilterEnabled : SetSourceFilterEnabled
- 0.2
+ 0.2.0.1
Sets the enable state of a source filter.
@@ -84205,7 +84205,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSourceFilterIndex : SetSourceFilterIndex
- 0.2
+ 0.2.0.1
Sets the index position of a filter on a source.
@@ -84392,7 +84392,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSourceFilterName : SetSourceFilterName
- 0.2
+ 0.2.0.1
Sets the name of a source filter (rename).
@@ -84579,7 +84579,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSSourceFilterSettings : SetSourceFilterSettings
- 0.2
+ 0.2.0.1
Sets the settings of a source filter.
@@ -84792,7 +84792,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSStreamServiceSettings : SetStreamServiceSettings
- 0.2
+ 0.2.0.1
Sets the current stream service settings (stream destination).
@@ -84928,7 +84928,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSStudioModeEnabled : SetStudioModeEnabled
- 0.2
+ 0.2.0.1
Enables or disables studio mode
@@ -85037,7 +85037,7 @@ This can increase performance, and also silently ignore critical errors
Adds a VLC playlist source
- 0.2
+ 0.2.0.1
Adds or sets VLC playlist sources to OBS.
@@ -85626,7 +85626,7 @@ Notice: this current requires confirmation in the UI.
Set-OBSTBarPosition : SetTBarPosition
- 0.2
+ 0.2.0.1
Sets the position of the TBar.
@@ -85762,7 +85762,7 @@ This can increase performance, and also silently ignore critical errors
Set-OBSVideoSettings : SetVideoSettings
- 0.2
+ 0.2.0.1
Sets the current video settings.
@@ -86002,7 +86002,7 @@ This can increase performance, and also silently ignore critical errors
Adds a VLC playlist source
- 0.2
+ 0.2.0.1
Adds or sets VLC playlist sources to OBS.
@@ -86345,7 +86345,7 @@ If an `[IO.FileInfo]` is provided, this will be the exact file.
OBS Waveform Source
- 0.2
+ 0.2.0.1
Gets, Sets, or Adds a waveform source in OBS.
@@ -87224,7 +87224,7 @@ This is the mathematical function used to determine the current "window" of audi
Adds or sets a window capture source
- 0.2
+ 0.2.0.1
Adds or sets a windows capture source in OBS. This captures the contents of a window.
@@ -87504,7 +87504,7 @@ This the number of the monitor you would like to capture.
Shows content in OBS
- 0.2
+ 0.2.0.1
Shows content in Open Broadcasting Studio
@@ -87769,7 +87769,7 @@ Show-OBS -FilePath .\BlueRect.svg
Starts obs-powershell effects.
- 0.2
+ 0.2.0.1
Starts an effect in OBS PowerShell.
@@ -88140,7 +88140,7 @@ If not provided, each effect should use it's own duration.
Start-OBSOutput : StartOutput
- 0.2
+ 0.2.0.1
Starts an output.
@@ -88249,7 +88249,7 @@ This can increase performance, and also silently ignore critical errors
Start-OBSRecord : StartRecord
- 0.2
+ 0.2.0.1
Starts the record output.
@@ -88343,7 +88343,7 @@ This can increase performance, and also silently ignore critical errors
Start-OBSReplayBuffer : StartReplayBuffer
- 0.2
+ 0.2.0.1
Starts the replay buffer output.
@@ -88437,7 +88437,7 @@ This can increase performance, and also silently ignore critical errors
Start-OBSStream : StartStream
- 0.2
+ 0.2.0.1
Starts the stream output.
@@ -88531,7 +88531,7 @@ This can increase performance, and also silently ignore critical errors
Start-OBSVirtualCam : StartVirtualCam
- 0.2
+ 0.2.0.1
Starts the virtualcam output.
@@ -88625,7 +88625,7 @@ This can increase performance, and also silently ignore critical errors
Stops obs-powershell effects.
- 0.2
+ 0.2.0.1
Stops an effect in OBS PowerShell.
@@ -88687,7 +88687,7 @@ This can increase performance, and also silently ignore critical errors
Stop-OBSOutput : StopOutput
- 0.2
+ 0.2.0.1
Stops an output.
@@ -88796,7 +88796,7 @@ This can increase performance, and also silently ignore critical errors
Stop-OBSRecord : StopRecord
- 0.2
+ 0.2.0.1
Stops the record output.
@@ -88890,7 +88890,7 @@ This can increase performance, and also silently ignore critical errors
Stop-OBSReplayBuffer : StopReplayBuffer
- 0.2
+ 0.2.0.1
Stops the replay buffer output.
@@ -88984,7 +88984,7 @@ This can increase performance, and also silently ignore critical errors
Stop-OBSStream : StopStream
- 0.2
+ 0.2.0.1
Stops the stream output.
@@ -89078,7 +89078,7 @@ This can increase performance, and also silently ignore critical errors
Stop-OBSVirtualCam : StopVirtualCam
- 0.2
+ 0.2.0.1
Stops the virtualcam output.
@@ -89172,7 +89172,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSInputMute : ToggleInputMute
- 0.2
+ 0.2.0.1
Toggles the audio mute state of an input.
@@ -89307,7 +89307,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSOutput : ToggleOutput
- 0.2
+ 0.2.0.1
Toggles the status of an output.
@@ -89416,7 +89416,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSRecord : ToggleRecord
- 0.2
+ 0.2.0.1
Toggles the status of the record output.
@@ -89510,7 +89510,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSRecordPause : ToggleRecordPause
- 0.2
+ 0.2.0.1
Toggles pause on the record output.
@@ -89604,7 +89604,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSReplayBuffer : ToggleReplayBuffer
- 0.2
+ 0.2.0.1
Toggles the state of the replay buffer output.
@@ -89698,7 +89698,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSStream : ToggleStream
- 0.2
+ 0.2.0.1
Toggles the status of the stream output.
@@ -89792,7 +89792,7 @@ This can increase performance, and also silently ignore critical errors
Switch-OBSVirtualCam : ToggleVirtualCam
- 0.2
+ 0.2.0.1
Toggles the state of the virtualcam output.
@@ -89886,7 +89886,7 @@ This can increase performance, and also silently ignore critical errors
Watches OBS
- 0.2
+ 0.2.0.1
Watches the OBS websocket for events.
diff --git a/obs-powershell.ps.psd1 b/obs-powershell.ps.psd1
index b8a65d8c..5f93dac7 100644
--- a/obs-powershell.ps.psd1
+++ b/obs-powershell.ps.psd1
@@ -1,11 +1,11 @@
@{
- ModuleVersion = '0.2'
+ ModuleVersion = '0.2.0.1'
RootModule = 'obs-powershell.psm1'
Description = 'Script your streams'
Guid = '1417123e-a932-439f-9b68-a7313cf1e170'
Author = 'James Brundage'
CompanyName = 'Start-Automating'
- Copyright = '2022-2023 Start-Automating'
+ Copyright = '2022-2025 Start-Automating'
FormatsToProcess = 'obs-powershell.format.ps1xml'
TypesToProcess = 'obs-powershell.types.ps1xml'
PowerShellVersion = '7.0'
@@ -18,6 +18,14 @@
> Like It? [Star It](https://github.com/StartAutomating/obs-powershell)
> Love It? [Support It](https://github.com/sponsors/StartAutomating)
+## obs-powershell 0.2.0.1:
+
+* Fixing `Watch-OBS` (Fixes #216)
+* Adding `CONTRIBUTING.md` (Fixes #204)
+* Adding `CODE_OF_CONDUCT.md` (Fixes #205)
+
+---
+
## obs-powershell 0.2:
* So Many Shaders!
diff --git a/obs-powershell.psd1 b/obs-powershell.psd1
index 27d5c2b0..cc336277 100644
--- a/obs-powershell.psd1
+++ b/obs-powershell.psd1
@@ -1,11 +1,11 @@
@{
- ModuleVersion = '0.2'
+ ModuleVersion = '0.2.0.1'
RootModule = 'obs-powershell.psm1'
Description = 'Script your streams'
Guid = '1417123e-a932-439f-9b68-a7313cf1e170'
Author = 'James Brundage'
CompanyName = 'Start-Automating'
- Copyright = '2022-2023 Start-Automating'
+ Copyright = '2022-2025 Start-Automating'
FormatsToProcess = 'obs-powershell.format.ps1xml'
TypesToProcess = 'obs-powershell.types.ps1xml'
PowerShellVersion = '7.0'
@@ -18,6 +18,14 @@
> Like It? [Star It](https://github.com/StartAutomating/obs-powershell)
> Love It? [Support It](https://github.com/sponsors/StartAutomating)
+## obs-powershell 0.2.0.1:
+
+* Fixing `Watch-OBS` (Fixes #216)
+* Adding `CONTRIBUTING.md` (Fixes #204)
+* Adding `CODE_OF_CONDUCT.md` (Fixes #205)
+
+---
+
## obs-powershell 0.2:
* So Many Shaders!