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Added molotov_projectile to MapEquipment so that when a player gets hit by the projectile e.Weapon is Molotov rather than Knife
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DemoInfo/Events.cs

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@@ -475,6 +475,7 @@ public static EquipmentElement MapEquipment(string OriginalString)
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break;
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case "molotov":
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case "molotovgrenade":
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case "molotov_projectile":
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weapon = EquipmentElement.Molotov;
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break;
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case "mp7":

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