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Unreal engine test dropping Binaries/Win64
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rules.ini

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@@ -197,7 +197,6 @@ Unigine[] = (?:^|/)Unigine_x(?:86|64)\.dll$
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Unigine[] = (?:^|/)core\.ung$
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Unity[] = (?:^|/)Unity(?:Engine|Player)\.(?:dylib|dll)$
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Unity[] = (?:^|/)globalgamemanagers\.assets$
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Unreal[] = (?:^|/)Binaries/Win(?:32|64)/
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Unreal[] = (?:^|/)Engine/Binaries/ThirdParty/
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Unreal[] = (?:^|/)UnrealEd\.
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Virtools = (?:^|/)CKDX[7-9]Rasterizer\.dll$

tests/types/Engine.Unreal.txt

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@@ -1,17 +1,5 @@
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/Binaries/Win32/
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/Binaries/Win64/
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/Engine/Binaries/ThirdParty/
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/UnrealEd.
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Binaries/Win32/
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Binaries/Win32/EOSSDK-Win32-Shipping.dll
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Binaries/Win32/Test.txt
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Binaries/Win64/
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Binaries/Win64/APEX_Clothing_x64.dll
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Binaries/Win64/AgentInterface.dll
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Binaries/Win64/BugSplat64.dll
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Binaries/Win64/UE3ShaderCompileWorker.exe
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Binaries/Win64/lib64/DoNotDelete.txt
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Binaries/Win64/lib64/libEOSSDK-Linux-Shipping.so
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Engine/Binaries/ThirdParty/
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Engine/Binaries/ThirdParty/AMD
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Engine/Binaries/ThirdParty/GameWorks

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