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Adding Unity's Universal Render Pipeline as SDK (#101)
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descriptions/SDK.UnityURP.md

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[**URP**](https://docs.unity3d.com/Packages/[email protected]/manual/index.html) is a customizable cross-platform Scriptable Render Pipeline built by Unity to target all modern platforms.

rules.ini

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@@ -148,4 +148,5 @@ Steam_Audio = (?:^|/)(?:lib)?(?:steamaudio|phonon)\.(?:dylib|dll|so)$
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Steam_Networking = (?:^|/)(?:lib)?steamnetworkingsockets\.(?:dylib|dll|so)$
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Tobii = (?:^|/)Tobii
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UnityHDRP = (?:^|/)Unity\.RenderPipelines\.HighDefinition\.(?:Config\.Runtime|Runtime)\.dll$
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UnityURP = (?:^|/)Unity\.RenderPipelines\.Universal\.Runtime\.dll$
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Wwise = (?:^|/)AkSoundEngine(?:dll)?\.(?:bundle|dll)$

tests/types/SDK.UnityURP.txt

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/Unity.RenderPipelines.Universal.Runtime.dll
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Unity.RenderPipelines.Universal.Runtime.dll
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