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docs/steamframe/engines/custom.html

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@@ -28,7 +28,13 @@ <h2 class="bb_subsection"><a name="2"></a>OpenXR</h2>
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<div class="bb_code">XR_VALVE_frame_controller_interaction</div>
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<br />
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Then you can suggest bindings for the interaction profile path:<br />
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<div class="bb_code">/interaction_profiles/valve/frame_controller</div>
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<div class="bb_code">/interaction_profiles/valve/frame_controller_valve</div>
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<div class="bb_callout">
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<div>
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This was changed from /interaction_profiles/valve/frame_controller to
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/interaction_profiles/valve/frame_controller_valve as of SteamVR 2.15.1
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</div>
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</div>
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<br />
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You can use the following paths:<br />
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<div class="bb_code">

docs/steamframe/engines/unreal.html

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@@ -15,10 +15,10 @@ <h1>Unreal Engine</h1>
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<br />
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If you are already set up to build Unreal Engine, cherry pick the following commit:<br />
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<a
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href="https://github.com/Valve-VR/UnrealEngine/commit/1773fc1b5f41320f683e59c828990188a499f0f7"
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href="https://github.com/Valve-VR/UnrealEngine/commit/96b6b0422903d55bd9f24cc9b42fb60ed2870add"
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target="_blank"
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rel="noreferrer"
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>https://github.com/Valve-VR/UnrealEngine/commit/1773fc1b5f41320f683e59c828990188a499f0f7</a
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>https://github.com/Valve-VR/UnrealEngine/commit/96b6b0422903d55bd9f24cc9b42fb60ed2870add</a
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>
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<div class="bb_callout">
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<div>
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<a href="mailto:[email protected]:Valve-VR/UnrealEngine.git"
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>[email protected]:Valve-VR/UnrealEngine.git</a
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>
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git fetch valve 1773fc1b5f41320f683e59c828990188a499f0f7 git cherry-pick
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1773fc1b5f41320f683e59c828990188a499f0f7
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git fetch valve 96b6b0422903d55bd9f24cc9b42fb60ed2870add git cherry-pick
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96b6b0422903d55bd9f24cc9b42fb60ed2870add
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</div>
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<br />
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Or by using your Git GUI client of choice.<br />
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If you are using Git on the commandline, and assuming you already cherry picked the Android support
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changelist from the first section of this document, cherry pick the additional change:<br />
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<div class="bb_code">
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git fetch valve 5d16c15cb8c6eb0ab910b648db0f7fe88a61c62c git cherry-pick
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5d16c15cb8c6eb0ab910b648db0f7fe88a61c62c
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git fetch valve b062cfe241cd847519d60c27505a720e77635a8e git cherry-pick
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b062cfe241cd847519d60c27505a720e77635a8e
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</div>
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<br />
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Or by using the Git GUI client of choice.<br />

docs/steamframe/loadgames.html

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@@ -54,3 +54,13 @@ <h2 class="bb_section"><a name="2"></a>Deploying with the SteamOS DevKit Client<
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<br />
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After uploading, the game will also appear in your Steam Library, under
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<strong>Library &gt; Non-Steam &gt; Devkit Game: (Your Game Title)</strong>.
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<h2 class="bb_subsection"><a name="3"></a>Command-line arguments and environment variables</h2>
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You can set command-line options under the game's <strong>Properties </strong>in Steam like you
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would for any other application. The text in this field gets appended to the launch command (i.e.
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<code class="bb_code bb_code_inline nohighlight">MyGame &lt;options&gt;</code>). <br />
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<br />
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Environment variables on Linux are specified before the executable (e.g.
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<code class="bb_code bb_code_inline nohighlight">ENABLE_FOO=1 MyGame</code>). You can do this in the
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Steam command line option field using the special
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<code class="bb_code bb_code_inline nohighlight">%command%</code> argument (e.g.
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<code class="bb_code bb_code_inline nohighlight">ENABLE_FOO=1 %command%</code>).

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