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Merge pull request #66 from Chocobubba/patch-1
Update executable-arguments.md
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src/lang/english/markdown/executable-arguments.md

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Arguments which are appended to executable to produce final shortcut. Most of the time you will want to set it using provided parser variables.
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## Examples
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## Examples By System
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### RetroArch
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```
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-L "cores${/}YOUR_CORE.dll" "${filePath}"
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```
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### Cemu (WiiU)
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```
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-f -g "${filePath}"
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```
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### Dolphin Emu (Gamecube and Wii)
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```
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--batch --exec "${filePath}"
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--batch --exec --confirm=false "${filePath}"
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```
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### Cemu (WiiU)
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### Project64 2.3+ (N64)
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```
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-f -g "${filePath}"
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"${filePath}"
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```
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### Mupen64+ (N64)
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```
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--fullscreen "${filePath}"
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```
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### DeSmuME (Nintendo DS)
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```
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"${filePath}"
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``
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### mGBA (Gameboy, Gameboy Color, and Gameboy Advance)
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```
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-f "${filePath}"
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```
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### Nestopia (NES/Famicom)
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```
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"${filePath}" -video fullscreen bpp : 16 -video fullscreen width : 1024 -video fullscreen height : 768 -preferences fullscreen on start : yes -view size fullscreen : stretched
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```
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### nullDC (Sega Dreamcast)
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-config nullDC_GUI:Fullscreen=1 -config ImageReader:DefaultImage="${filePath}"
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```
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### Kega Fusion (Sega Genesis and Sega 32X)
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```
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"${filePath}" -gen -auto -fullscreen
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```
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### RPCS3 (Sony Playstation 3)
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```
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"${filePath}"
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```
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### PCSX2 (Sony Playstation 2)
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```
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--fullscreen --nogui "${filePath}"
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```
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### Kega Fusion (Sega Genesis and Sega 32X)
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### PCSX-R (Sony Playstation 1)
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```
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"${filePath}" -gen -auto -fullscreen
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-nogui -cdfile "${filePath}"
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```
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### Project64 2.3+ (N64)
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### ePSXe (Sony Playstation 1)
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```
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"${filePath}"
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-f -nogui -loadbin "${filePath}"
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```
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### Nestopia (NES/Famicom)
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### PPSSPP (Sony Playstation Portable)
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```
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"${filePath}" -video fullscreen bpp : 16 -video fullscreen width : 1024 -video fullscreen height : 768 -preferences fullscreen on start : yes -view size fullscreen : stretched
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"${filePath}"
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```
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## What does "Append arguments to executable" do?

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