You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I want to create a request to purchase an item in the game, but after confirming ClientMicroTxnAuthorizeResponse , I send a request to k_EMsgGCStorePurchaseFinalize with txn_id but I don't receive a response about completing the purchase
var finalizeMsg = new ClientGCMsgProtobuf(
(uint)EGCItemMsg.k_EMsgGCStorePurchaseFinalize
);
finalizeMsg.Body.txn_id = pendingTxnId;
gameCoordinator.Send(finalizeMsg, APPID);
he response I get from ClientMicroTxnAuthorizeResponse is
=== PAYLOAD ===
Position after header: 36
Remaining bytes: 5
EResult: OK (code: 1)
Unknown byte: 0 (0x00)
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
Uh oh!
There was an error while loading. Please reload this page.
-
I want to create a request to purchase an item in the game, but after confirming ClientMicroTxnAuthorizeResponse , I send a request to k_EMsgGCStorePurchaseFinalize with txn_id but I don't receive a response about completing the purchase
var finalizeMsg = new ClientGCMsgProtobuf(
(uint)EGCItemMsg.k_EMsgGCStorePurchaseFinalize
);
finalizeMsg.Body.txn_id = pendingTxnId;
gameCoordinator.Send(finalizeMsg, APPID);
he response I get from ClientMicroTxnAuthorizeResponse is
=== PAYLOAD ===
Position after header: 36
Remaining bytes: 5
EResult: OK (code: 1)
Unknown byte: 0 (0x00)
Beta Was this translation helpful? Give feedback.
All reactions