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Game not loading #14

@leomide

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@leomide

My game get's stuck loading and the dev of Kerbal Planetary Systems directed me to you.

KSP-Version: Latest
Mod-Version: 1.6.16
Log-File: https://drive.google.com/file/d/1zU4gKp2TFm7aVY9rIaIrlxjPYLGSlqBz/view?usp=sharing
Mods installed: https://drive.google.com/file/d/1aJM1kqt6sKAlN6dCsRUzvWYOKZmx3AKv/view?usp=sharing

When I start the game, the loading gets stuck at PlanetaryBaseInc/BaseSystems/Parts/Utility/Greenhouse/Greenhouse_g/KKAOSS_Greenhouse_g

Here is what the dev of Kerbal Planetary Systems wrote:

It looks like the crash comes from either "ProgressiveColonizationSystem" or "Scatterer". I guess it is "ProgressiveColonizationSystem".
Following errors are logged:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at ProgressiveColonizationSystem.PksCrewRequirement.DescribeKerbalsWithEffect (System.String experienceEffect, ProgressiveColonizationSystem.TechTier tier) [0x00062] in :0
at ProgressiveColonizationSystem.PksCrewRequirement.GetInfo () [0x000b1] in :0
at PartLoader.CompilePartInfo (AvailablePart newPartInfo, Part part) [0x0024e] in <4b449f2841f84227adfaad3149c8fdba>:0
at PartLoader+d__56.MoveNext () [0x007a2] in <4b449f2841f84227adfaad3149c8fdba>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <12e76cd50cc64cf19e759e981cb725af>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

It looks like this mod tries to add something to the Greenhouse and crashed while doing so. Therefore is guess this mod adds some modules to each part and it cannot handle something about the greenhouse. Maybe that the Greenhouse can house Kerbals but is has a capacity of 0 when not expanded.

The the other crash comes from Scatterer:

Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at Scatterer.AtmoPreprocessor.ReleaseTextures () [0x00000] in <54f2924209e243e1ae5e4af0d4a9ce81>:0
at Scatterer.AtmoPreprocessor.OnDestroy () [0x00000] in <54f2924209e243e1ae5e4af0d4a9ce81>:0

however, it looks unlerated and might be caused by the previous crash.

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