-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathindex_og.html
More file actions
77 lines (63 loc) · 4.19 KB
/
index_og.html
File metadata and controls
77 lines (63 loc) · 4.19 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
<html>
<!-- TODO: Replace Mr. Miyamoto's name with yours -->
<h1>The Portfolio of Steven Lechtner</h1>
<h3>Technology Used:</h3>
<body>
The core implementation of these projects were through the Unity Game Engine. Unity provides features and mechanics for game design in a more intuitive way.
Unity has an integrated drag and drop feature used to help build components on game objects, leading to the final results seen above.
The background of Unity comes from the programming language of C#, which complements the Unity engine well. Since C# is an object-oriented programming language,
it is easily used to implement classes and inheritence used to build game objects that Unity can display with unique features.
</body>
<h2>The Legend of Zelda - Unity Remaster</h2>
<!-- TODO: Erase one of these two. Replace the 'href' link below with a link to your WebGL build page. -->
<ul>
<li><a href="/zelda/Controls.txt">Controls</a></li>
<li><a href="https://stevenlech.github.io/zelda/stevenlech_web_build/">Web Build</a></li>
<li><a href="/zelda/Windows.zip"> Windows </a></li>
<li><a href="/zelda/Mac.zip"> Mac </a><br /> Having trouble running mac build on your mac? <a href="https://f002.backblazeb2.com/file/sharex-hN8T5vpN8wZGmmwU/2022/December/23/14/56/50/793/5bc797e8-0d8a-4612-9cda-0d4efe772b57/run_unity_games_on_mac.txt"> Mac Build Not Opening </a></li>
</ul>
<h3>My Contributions:</h3>
<body>
I worked on every enemy provided (minus goriya/boomerang enemy), authentic level design and progression, and helped design the new and unique custom level.
I worked on room enemy spawns and freezes, locked doors, and completed room rewards such as spawning a key or freeing link from being trapped in a room
<br />
</body>
<h2>Memory Adventure: A platforming game</h2>
<!-- TODO: Erase one of these two. Replace the 'href' link below with a link to your WebGL build page. -->
<ul>
<li><a href="https://stevenlech.github.io/memory_adventure/p2_gold_web/">Web Build</a></li>
<li><a href="/memory_adventure/Windows.zip"> Windows </a></li>
<li><a href="/memory_adventure/Mac.zip"> Mac </a><br /> Having trouble running mac build on your mac? <a href="https://f002.backblazeb2.com/file/sharex-hN8T5vpN8wZGmmwU/2022/December/23/14/56/50/793/5bc797e8-0d8a-4612-9cda-0d4efe772b57/run_unity_games_on_mac.txt"> Mac Build Not Opening </a></li>
</ul>
<h3>My Contributions:</h3>
<body>
This was a solo project, with credits given to <a href="/memory_adventure/credits.txt">credits.txt</a>
<br />
</body>
<h2>Carrots In Space - Revengeful Rabbits Studio</h2>
<h3>What it is:</h3>
<body>
Carrots In Space is a 2D co-op puzzle game! Finding yourself and a partner in deep space, you must prevail...Against the hungry rabbits!
Feed these rabbits their carrots and avoid obstacles on your way to saving the galaxy.
It's all up to you two, so you must not back down on your way to salvation.</a>
<br />
</body>
<!-- TODO: Erase one of these two. Replace the 'href' link below with a link to your WebGL build page. -->
<ul>
<li><a href="https://bencapano.itch.io/carrots-in-space">Itch.io</a></li>
<li><a href="https://drive.google.com/file/d/10TMVRtDXcqc5Gn1v1h0hcT0axma7k4ne/view?usp=share_link"> Windows </a></li>
<li><a href="https://drive.google.com/file/d/1vn92hNgYcn608h4w_ylSqTBFbOrLKZoN/view?usp=share_link"> Mac </a><br /> Having trouble running mac build on your mac? <a href="https://f002.backblazeb2.com/file/sharex-hN8T5vpN8wZGmmwU/2022/December/23/14/56/50/793/5bc797e8-0d8a-4612-9cda-0d4efe772b57/run_unity_games_on_mac.txt"> Mac Build Not Opening </a></li>
</ul>
<h3>My Contributions:</h3>
<body>
My main focus of this showcase project was level design and guidance along with menuing.
I made sure the game ran correctly using controllers, and that all the buttons work as intended.
I also had a focus on aesthetics with the menus, pause and options, and sprites in the actual game itself as well.</a>
<br />
</body>
<body>
Credits <a href="/carrots_in_space/CREDITS.txt">credits.txt</a>
<br />
</body>
<!-- TIP: Rename this file "index.html", and it will become the default landing page whenever someone navigates their browser to your domain. -->
</html>