Fixed Texture for Matrial Export #392
Aslan-M2
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I am using version 6.1.0. Could it possibly be added that, for each material, the textures for diffuse/specular/normal can also be defined? When exporting to i3d, it sometimes happens that these textures are not linked into the I3D if the shader nodes are not directly connected to the Principled BSDF. That would be great!
Best regards,
Aslan
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