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Shader Error #10

@lucas-jones

Description

@lucas-jones

Trying to use this library but happen to get this error:

ERROR: 0:1552: '[]' : array index out of range
ERROR: 0:1552: '[]' : array index out of range
ERROR: 0:1556: '[]' : array index out of range
ERROR: 0:1556: '[]' : array index out of range

Shader code on them lines:

1539: 
1540: 		#endif
1541: 
1542: 		if(linearDepth >= CSM_cascades[3].x && (linearDepth < CSM_cascades[3].y || 3 == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
1543: 
1544: 	
1545: 
1546: 		directionalLight = directionalLights[ 4 ];
1547: 		getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );
1548: 
1549: 		#if defined( USE_SHADOWMAP ) && ( 4 < 5 )
1550: 
1551: 		directionalLightShadow = directionalLightShadows[ 4 ];
1552: 		if(linearDepth >= CSM_cascades[4].x && linearDepth < CSM_cascades[4].y) directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ 4 ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ 4 ] ) : 1.0;
1553: 
1554: 		#endif
1555: 
1556: 		if(linearDepth >= CSM_cascades[4].x && (linearDepth < CSM_cascades[4].y || 4 == CSM_CASCADES - 1)) RE_Direct( directLight, geometry, material, reflectedLight );
1557: 
1558: 	
1559: 
1560: 	#endif
1561: 
1562: #endif

Instantiating like this:

let csm = new CSM({
    fov: 80,
    maxFar: camera.far,
    lightIntensity: 0.2,
    cascades: 4,
    shadowMapSize: 2048,
    camera: camera,
    parent: scene,
});

Any ideas?

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