Which component should be improved?
Rendering
Describe your feature suggestion in more detail
I was thinking about SSAO and how most props in Valve games have baked in AO. Given SSAO is optional. Would it be possible to have a VMT parameter for non-ao baked albedo/basetextures?
What this would do is that if SSAO is enabled, it'll choose this non-AO baked texture instead. Allowing SSAO to shine without overdarkening areas on a prop. Whilst if SSAO is disabled (let's say the user disables it for performance reasons) it'll switch back to the pre-baked AO textures Source games have.
If no such parameter is specified, it'll default to the base texture instead.