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Feature: add VMT parameter for non-AO baked base textures on models when SSAO is enabled. #1701

@Trico-Everfire

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@Trico-Everfire

Which component should be improved?

Rendering

Describe your feature suggestion in more detail

I was thinking about SSAO and how most props in Valve games have baked in AO. Given SSAO is optional. Would it be possible to have a VMT parameter for non-ao baked albedo/basetextures?

What this would do is that if SSAO is enabled, it'll choose this non-AO baked texture instead. Allowing SSAO to shine without overdarkening areas on a prop. Whilst if SSAO is disabled (let's say the user disables it for performance reasons) it'll switch back to the pre-baked AO textures Source games have.

If no such parameter is specified, it'll default to the base texture instead.

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