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For a more advanced challenge, I tried a hockey-stick shape, where it needs to go through a narrow passage. It actually took it less time to learn this pattern, I guess because it was more constrained in the possible movements it could make.
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Then I tried making it go through narrow passages, one way and the other. This one took a long time for the random agent to crack.
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And finally, just to see it could learn anything: what if it had to go through a wall that divided the whole map in half, and then follow it closely back in the other direction?
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{: loading='lazy' style="width:30%"}
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