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small repairs, add TotW notes (part I)
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wiki/mtg-draft-guide.md

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@@ -15,7 +15,7 @@ Cards Affecting Board State (CABS) are, in order of descending importance, **cre
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You should try to create a simple, well-curved, 2-color beatdown deck based on only these kinds of cards.
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Life gain, combos, gimmicks, nice uncommons that require gymnastics to trigger, powerful but complex enchantments, should not be prioritized and ideally completely avoided. Just play creatures ollowing a good curve, and use removal to control the board. It is not optimal but it is leaps beyond people not following this advice (including forcing them to mulligan too much).
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Life gain, combos, gimmicks, nice uncommons that require gymnastics to trigger, powerful but complex enchantments, should not be prioritized and ideally completely avoided. Just play creatures following a good curve, and use removal to control the board. It is not optimal but it is leaps beyond people not following this advice (including forcing them to mulligan too much).
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> You want cards that are consistently good rather than cards that are sometimes very good but sometimes very bad.
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