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src/content/docs/adventure/audiences.mdx

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@@ -16,7 +16,7 @@ gracefully degrading functionality if it is not applicable. For instance, it
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does not make much sense to send a boss bar to a command sender, and you can't
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send titles to Minecraft 1.7 clients.
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You will normally get audience instances from one of the [Platforms](adventure/platform/index).
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You will normally get audience instances from one of the {/* [Platforms](adventure/platform/index) */}.
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The Adventure API includes two audience implementations itself: one that does not
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support any action (and thus does nothing). `Audience.empty()`, and one that
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forwards an action to each member in the audience, `Audience.audience()` and related

src/content/docs/adventure/getting-started.mdx

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@@ -12,10 +12,10 @@ To use Adventure in your project, you will need to add the following dependency
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Some platforms already use Adventure natively.
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In this case, you will not need to add Adventure as a dependency.
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To view the list of platforms that include Adventure, see [Native Support](adventure/platform/native).
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To view the list of platforms that include Adventure, see {/* [Native Support](adventure/platform/native) */}.
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To use Adventure with other platforms, you may wish to look at the platform-specific adapters.
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A list of platforms with supported adapters can be found at [Platforms](adventure/platform/index).
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A list of platforms with supported adapters can be found at {/* [Platforms](adventure/platform/index) */}.
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## Using snapshot builds
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src/content/docs/adventure/minimessage/api.mdx

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@@ -77,7 +77,7 @@ Tag names are only allowed to contain the characters a-z, 0-9, `_`, and `-`. The
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You can create your own `TagResolver` by using the static factory methods in `TagResolver`. To replace tags dynamically with text MiniMessage has built-in `Placeholder` and `Formatter`.
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Where possible, these built-in resolvers should be used, as MiniMessage can flatten combinations of these resolvers into a more efficient format.
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For built-in dynamic replacements take a look [here](adventure/minimessage/dynamic-replacements).
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For built-in dynamic replacements take a look [here](/adventure/minimessage/dynamic-replacements).
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To combine multiple resolvers, take a look at the tag resolver builder, `TagResolver.builder()`.
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src/content/docs/adventure/minimessage/index.mdx

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Hello <rainbow>world</rainbow>, isn't <blue><u><click:open_url:'https://docs.advntr.dev/minimessage'>MiniMessage</click></u></blue> fun?
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```
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If you're looking to write messages with MiniMessage, take a look at the [MiniMessage Format](adventure/minimessage/format), or if you're looking to develop software that uses MiniMessage, take a look at the [API overview](adventure/minimessage/api).
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If you're looking to write messages with MiniMessage, take a look at the [MiniMessage Format](/adventure/minimessage/format), or if you're looking to develop software that uses MiniMessage, take a look at the [API overview](/adventure/minimessage/api).
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- [Format](adventure/minimessage/format)
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- [API](adventure/minimessage/api)
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- [Dynamic Replacements](adventure/minimessage/dynamic-replacements)
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- [MiniMessage Translator](adventure/minimessage/translator)
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- [Format](/adventure/minimessage/format)
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- [API](/adventure/minimessage/api)
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- [Dynamic Replacements](/adventure/minimessage/dynamic-replacements)
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- [MiniMessage Translator](/adventure/minimessage/translator)

src/content/docs/adventure/serializer/gson.mdx

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An average user of this text serializer will typically want to only deserialize a
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component from an external source - serialization is done automatically by the
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[Platforms](adventure/platform/index) when the component is sent to the user.
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{/* [Platforms](/adventure/platform) */} when the component is sent to the user.
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<AdventureDependency artifact="adventure-text-serializer-gson" project="api" />
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src/content/docs/adventure/serializer/index.mdx

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are serializers. Some serializers convert to standard formats, while others
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convert to Adventure's own formats.
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- [JSON](adventure/serializer/json)
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- [Gson](adventure/serializer/gson)
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- [Legacy](adventure/serializer/legacy)
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- [Plain](adventure/serializer/plain)
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- [MiniMessage](adventure/minimessage/index)
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- [JSON](/adventure/serializer/json)
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- [Gson](/adventure/serializer/gson)
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- [Legacy](/adventure/serializer/legacy)
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- [Plain](/adventure/serializer/plain)
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- [MiniMessage](/adventure/minimessage/index)
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Components can be converted using any of these serializers:
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Text encoders are similar to serializers, but they only provide one-way
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operations, allowing for serialization but not deserialization.
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- [ANSI](adventure/serializer/ansi)
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- [ANSI](/adventure/serializer/ansi)

src/content/docs/adventure/serializer/json.mdx

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## Known Implementations
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| Name | Description |
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| -------------------------------------- | ------------------------------------------------------- |
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| [adventure-text-serializer-gson](gson) | A mature serializer working with Google's Gson library. |
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| Name | Description |
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| ------------------------------------------------------------ | ------------------------------------------------------- |
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| [adventure-text-serializer-gson](/adventure/serializer/gson) | A mature serializer working with Google's Gson library. |

src/content/docs/adventure/text.mdx

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Serialization to JSON, legacy, and plain representations is also
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supported.
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Components can be serialized with [Text Serializers](adventure/serializer/index).
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Components can be serialized with [Text Serializers](/adventure/serializer).
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## Using components within your application
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the JSON through another method provided by the platform.
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The text library is platform-agnostic and therefore doesn't provide any
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way to send components to clients. Some platforms implement [Adventure natively](adventure/platform/native), so `Components`
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way to send components to clients. Some platforms implement {/* [Adventure natively](adventure/platform/native) */}, so `Components`
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can be directly used with their API. For other platforms (Spigot/Bukkit, BungeeCord, and SpongeAPI 7),
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we provide compatibility bridges as [Platforms](adventure/platform/index) which can be distributed with your own plugins.
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we provide compatibility bridges as {/* [Platforms](adventure/platform) */} which can be distributed with your own plugins.

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