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sh_ttt.lua
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233 lines (191 loc) · 8.31 KB
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hook.Add("PostGamemodeLoaded", "sA:LoadTTT", function()
local roles = {
["innocent"] = ROLE_INNOCENT,
["traitor"] = ROLE_TRAITOR,
["detective"] = ROLE_DETECTIVE
}
local rolesToTxt = {
[ROLE_INNOCENT] = "Innocent",
[ROLE_TRAITOR] = "Traitor",
[ROLE_DETECTIVE] = "Detective"
}
sAdmin.addCommand({
name = "swap",
category = "TTT",
inputs = {{"player", "player_name"}, {"text", "role"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("swap", ply, args[1], 1)
local role = args[2]
local roleSelected = ""
for k,v in ipairs(targets) do
local nextRole = ((tonumber(v:GetRole()) or -1) + 1)
nextRole = nextRole > 2 and 0 or nextRole
roleSelected = rolesToTxt[role and roles[string.lower(role)] or nextRole]
v:SetRole(role and roles[string.lower(role)] or nextRole)
end
SendFullStateUpdate()
sAdmin.msg(silent and ply or nil, "swap_response", ply, targets, roleSelected)
end
})
sAdmin.addCommand({
name = "tospec",
category = "TTT",
inputs = {{"player", "player_name"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("tospec", ply, args[1], 1)
local role = args[2]
for k,v in ipairs(targets) do
if not v:IsSpec() then
v:Kill()
end
GAMEMODE:PlayerSpawnAsSpectator(v)
v:SetTeam(TEAM_SPEC)
v:SetForceSpec(true)
v:Spawn()
v:SetRagdollSpec(false)
end
sAdmin.msg(silent and ply or nil, "tospec_response", ply, targets)
end
})
sAdmin.addCommand({
name = "unspec",
category = "TTT",
inputs = {{"player", "player_name"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("unspec", ply, args[1], 1)
local role = args[2]
for k,v in ipairs(targets) do
ply:SetForceSpec(false)
end
sAdmin.msg(silent and ply or nil, "unspec_response", ply, targets)
end
})
sAdmin.addCommand({
name = "setkarma",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setkarma", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetBaseKarma(amount)
v:SetLiveKarma(amount)
KARMA.ApplyKarma(v)
end
sAdmin.msg(silent and ply or nil, "setkarma_response", ply, targets, amount)
end
})
sAdmin.addCommand({
name = "addkarma",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addkarma", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetBaseKarma(v:GetBaseKarma() + amount)
v:SetLiveKarma(v:GetLiveKarma() + amount)
KARMA.ApplyKarma(v)
end
sAdmin.msg(silent and ply or nil, "addkarma_response", ply, amount, targets)
end
})
sAdmin.addCommand({
name = "setcredits",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addcredits", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetCredits(amount)
end
sAdmin.msg(silent and ply or nil, "setcredits_response", ply, targets, amount)
end
})
sAdmin.addCommand({
name = "addcredits",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addcredits", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:AddCredits(amount)
end
sAdmin.msg(silent and ply or nil, "addcredits_response", ply, amount, targets)
end
})
sAdmin.addCommand({
name = "setslaynr",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("setslaynr", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetPData("sA:SlaysNR", amount)
end
sAdmin.msg(silent and ply or nil, "setslaynr_response", ply, targets, amount)
end
})
sAdmin.addCommand({
name = "addslaynr",
category = "TTT",
inputs = {{"player", "player_name"}, {"numeric", "amount"}},
func = function(ply, args, silent)
local targets = sAdmin.getTargets("addslaynr", ply, args[1], 1)
local amount = tonumber(args[2]) or 0
for k,v in ipairs(targets) do
v:SetPData("sA:SlaysNR", v:GetPData("sA:SlaysNR", 0) + amount)
end
sAdmin.msg(silent and ply or nil, "addslaynr_response", ply, amount, targets)
end
})
sAdmin.addCommand({
name = "roundrestart",
category = "TTT",
inputs = {},
func = function(ply, args, silent)
RunConsoleCommand("ttt_roundrestart")
sAdmin.msg(silent and ply or nil, "roundrestart_response", ply)
end
})
hook.Add("sA:RanCommand", "sA:TTTIntegration", function(ply, name, args)
if name == "respawn" then
local targets = sAdmin.getTargets("respawn", ply, args[1], 1)
for k,v in ipairs(targets) do
v:SpawnForRound(true)
end
end
end)
hook.Add("TTTBeginRound", "sA:KillNextRound", function()
for k,v in ipairs(player.GetAll()) do
local slays = v:GetPData("sA:SlaysNR", 0)
if slays > 0 then
v:Kill()
v:SetPData("sA:SlaysNR", slays - 1)
end
end
end)
slib.setLang("sadmin", "en", "swap_response", "%s set %s's role to %s.")
slib.setLang("sadmin", "en", "tospec_response", "%s set %s to spectator.")
slib.setLang("sadmin", "en", "unspec_response", "%s unset %s from spectator.")
slib.setLang("sadmin", "en", "setkarma_response", "%s set %s's karma to %s.")
slib.setLang("sadmin", "en", "addkarma_response", "%s added %s to %s's karma.")
slib.setLang("sadmin", "en", "setcredits_response", "%s set %s's credits to %s.")
slib.setLang("sadmin", "en", "addcredits_response", "%s added %s to %s's credits.")
slib.setLang("sadmin", "en", "setslaynr_response", "%s set %s to be slayed for the next %s rounds.")
slib.setLang("sadmin", "en", "addslaynr_response", "%s added %s next round slays to %s.")
slib.setLang("sadmin", "en", "roundrestart_response", "%s restarted the round.")
slib.setLang("sadmin", "en", "swap_help", "This will swap the targetted players role to specified role or next role.")
slib.setLang("sadmin", "en", "tospec_help", "Force specified player to spectate, to disable use unspec.")
slib.setLang("sadmin", "en", "unspec_help", "Allow specified player play instead of spectate.")
slib.setLang("sadmin", "en", "setkarma_help", "Set the karma of a specified player.")
slib.setLang("sadmin", "en", "addkarma_help", "Adds karma to a specified player.")
slib.setLang("sadmin", "en", "setcredits_help", "Set the credits of a specified player.")
slib.setLang("sadmin", "en", "addcredits_help", "Adds credits to a specified player.")
slib.setLang("sadmin", "en", "setslaynr_help", "Set how many rounds to slay specified player.")
slib.setLang("sadmin", "en", "addslaynr_help", "Add how many rounds to slay specified player.")
slib.setLang("sadmin", "en", "roundrestart_help", "Restart the round.")
end)