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chore: Add retail game data for Generals 1.03 (TheSuperHackers#2)
1 parent dafa7b3 commit 6460780

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9 files changed

+102
-1405
lines changed

9 files changed

+102
-1405
lines changed

Generals/Data/INI/CommandButton.ini

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@@ -504,18 +504,6 @@ CommandButton Command_AnthraxBombFromCommandCenter
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RadiusCursorType = ANTHRAXBOMB
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End
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507-
; sorry, demoralize is cut. (srj)
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;CommandButton Command_Demoralize
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; Command = SPECIAL_POWER
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; SpecialPower = SuperweaponDemoralize
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; Options = NEED_TARGET_POS
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; TextLabel = CONTROLBAR:Demoralize
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; ButtonImage = SSDemoralize
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; CursorName = Demoralize
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; ButtonBorderType = ACTION
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; DescriptLabel = CONTROLBAR:TempDescription
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;End
518-
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CommandButton Command_CIAIntelligence
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Command = SPECIAL_POWER
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SpecialPower = SuperweaponCIAIntelligence
@@ -697,16 +685,6 @@ CommandButton Command_UpgradeAmericaRangerCaptureBuilding
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DescriptLabel = CONTROLBAR:TooltipUSAUpgradeRangerCaptureBuilding
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End
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;***CUT***
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;CommandButton Command_UpgradeAmericaTomahawkRemoteControl
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; Command = PLAYER_UPGRADE
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; Upgrade = Upgrade_AmericaTomahawkRemoteControl
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; TextLabel = CONTROLBAR:UpgradeAmericaTomahawkRemoteControl
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; ButtonImage = SSTomahawkPoint
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; ButtonBorderType = UPGRADE ; Identifier for the User as to what kind of button this is
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; DescriptLabel = CONTROLBAR:TooltipUSAUpgradeCruiseMissile
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;End
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CommandButton Command_UpgradeAmericaTOWMissile
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Command = PLAYER_UPGRADE
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Upgrade = Upgrade_AmericaTOWMissile
@@ -1200,18 +1178,6 @@ CommandButton Command_AmericaVehicleComancheFireRocketPods
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UnitSpecificSound = ComancheVoiceModeRocketPods
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End
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1203-
;Design change request -- wants to auto fire without button.
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;CommandButton Command_GLAScorpionFireRocket
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; Command = FIRE_WEAPON
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; WeaponSlot = SECONDARY
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; Options = OK_FOR_MULTI_SELECT NEED_UPGRADE NEED_TARGET_ENEMY_OBJECT NEED_TARGET_NEUTRAL_OBJECT
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; Upgrade = Upgrade_GLAScorpionRocket
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; TextLabel = CONTROLBAR:FireRocket
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; ButtonImage = SSFireScorpionRocket
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; ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
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; DescriptLabel = CONTROLBAR:ToolTipGLAFireScorpionRocket
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;End
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CommandButton Command_GLAExplosiveWarhead
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Command = SWITCH_WEAPON
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WeaponSlot = PRIMARY
@@ -1243,17 +1209,6 @@ CommandButton Command_GLAToxinTractorContaminateGround
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UnitSpecificSound = ToxinTractorVoiceModeContam
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End
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1246-
;CUT!!!
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;CommandButton Command_FireTomahawkAtPosition
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; Command = FIRE_WEAPON
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; WeaponSlot = PRIMARY ; Best if this matches up with an AutoChoose listing that forbids this slot normally
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; Options = OK_FOR_MULTI_SELECT NEED_TARGET_POS
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; TextLabel = CONTROLBAR:FireTomahawkAtPosition
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; ButtonImage = SSTomWaypoint
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; ButtonBorderType = ACTION ; Identifier for the User as to what kind of button this is
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; DescriptLabel = CONTROLBAR:ToolTipFireTomahawkAtPosition
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;End
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CommandButton Command_GLAInfantryRebelCaptureBuilding
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Command = SPECIAL_POWER
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SpecialPower = SpecialAbilityRebelCaptureBuilding

Generals/Data/INI/CommandSet.ini

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Original file line numberDiff line numberDiff line change
@@ -53,7 +53,6 @@ CommandSet GLAWorkerCommandSet
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10 = Command_ConstructGLACommandCenter
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11 = Command_ConstructGLADemoTrap
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12 = Command_DisarmMinesAtPosition
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; 1 = Command_ConstructGLABurningBarricade
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End
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CommandSet ChinaDozerCommandSet
@@ -69,7 +68,6 @@ CommandSet ChinaDozerCommandSet
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10 = Command_ConstructChinaCommandCenter
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11 = Command_ConstructChinaWarFactory
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12 = Command_DisarmMinesAtPosition
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; 1 = Command_ConstructChinaConcreteWall
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End
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; Unit Command Sets -----------------------------------------------------------
@@ -217,7 +215,6 @@ CommandSet GLAInfantryTerroristCommandSet
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End
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CommandSet GLAInfantryAngryMobCommandSet
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;1 = Command_GLAInfantryFireBomb
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
@@ -237,7 +234,6 @@ CommandSet GLAInfantryJarmenKellCommandSet
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End
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CommandSet AmericaVehicleComancheCommandSet
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; 1 = Command_AmericaVehicleComancheFireAntiTankMissiles - changed by DB to make missiles auto-shoot.
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1 = Command_AmericaVehicleComancheFireRocketPods
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9 = Command_AttackMove
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11 = Command_Guard
@@ -251,17 +247,14 @@ CommandSet GLAVehicleRocketBuggyCommandSet
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End
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CommandSet GLATankScorpionCommandSet
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;1 = Command_GLAScorpionFireRocket -- Design change request -- wants to auto fire without button.
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
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End
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CommandSet GLAVehicleScudLauncherCommandSet
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1 = Command_GLAExplosiveWarhead
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; 2 = Command_FireScudExplosiveAtPosition
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3 = Command_GLAAnthraxWarhead
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; 4 = Command_FireScudAnthraxAtPosition
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
@@ -310,7 +303,6 @@ CommandSet GLAVehicleTechnicalCommandSet
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End
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312305
CommandSet ChinaJetMIGCommandSet
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; 2 = Command_ChinaJetMIGFireNapalmMissile
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9 = Command_AttackMove
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10 = Command_GuardFlyingUnitsOnly
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11 = Command_Guard
@@ -361,7 +353,6 @@ CommandSet ChinaTroopCrawlerCommandSet
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End
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CommandSet ChinaVehicleNukeCannonCommandSet
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; 1 = Command_FireNukeCannonAtPosition
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
@@ -380,7 +371,6 @@ CommandSet ChinaVehicleGattlingTankCommandSet
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End
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CommandSet ChinaVehicleInfernoCannonCommandSet
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; 1 = Command_FireInfernoCannonAtPosition
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
@@ -433,7 +423,6 @@ End
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CommandSet AmericaVehicleTomahawkCommandSet
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1 = Command_ConstructAmericaVehicleBattleDrone
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2 = Command_ConstructAmericaVehicleScoutDrone
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; 3 = Command_FireTomahawkAtPosition
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9 = Command_AttackMove
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11 = Command_Guard
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12 = Command_Stop
@@ -557,7 +546,6 @@ CommandSet AmericaWarFactoryCommandSet
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3 = Command_ConstructAmericaVehicleHumvee
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4 = Command_ConstructAmericaVehicleMedic
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5 = Command_ConstructAmericaVehiclePaladin
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; 9 = Command_UpgradeAmericaTomahawkRemoteControl ***CUT***
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10 = Command_UpgradeAmericaTOWMissile
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11 = Command_SetRallyPoint
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12 = Command_Sell
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@@ -0,0 +1,36 @@
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; ------------------------------------------------------------
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; Do NOT edit by hand, ImagePacker.exe auto generated INI file
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; ------------------------------------------------------------
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MappedImage ButtonRound_disabled
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Texture = SCPatchUserInterface512_001.tga
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TextureWidth = 256
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TextureHeight = 256
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Coords = Left:79 Top:1 Right:103 Bottom:25
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Status = NONE
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End
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MappedImage ButtonRound_selected
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Texture = SCPatchUserInterface512_001.tga
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TextureWidth = 256
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TextureHeight = 256
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Coords = Left:53 Top:1 Right:77 Bottom:25
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Status = NONE
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End
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MappedImage ButtonRound_hilighted
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Texture = SCPatchUserInterface512_001.tga
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TextureWidth = 256
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TextureHeight = 256
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Coords = Left:27 Top:1 Right:51 Bottom:25
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Status = NONE
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End
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MappedImage ButtonRound_enabled
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Texture = SCPatchUserInterface512_001.tga
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TextureWidth = 256
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TextureHeight = 256
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Coords = Left:1 Top:1 Right:25 Bottom:25
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Status = NONE
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End
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