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chore: Add additional retail language data for Zero Hour 1.04 (TheSuperHackers#2)
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GeneralsZH/Data/Brazilian/CommandMap.ini

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;// FILE: HeaderTemplate.ini ///////////////////////////////////////
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;// Contains templates we can assign to control in the game. The game can be customized
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;// depending on location with this system. For example, if we go to a chinease font, we probably don't
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;// want things to be in bold so we can setup all the sections that use to use bold to not, as well as
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;// change the font if need be.
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;/////////////////////////////////////////////////////////////////////
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;// Modify this file if you're working on different languages!!!!! //
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;/////////////////////////////////////////////////////////////////////
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;// Whenever we have large Titles
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HeaderTemplate Title
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Font = "Placard MT Condensed"
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Point = 20
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Bold = No
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End
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;//This will be used for the buttons at the bottom of the screens
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HeaderTemplate MainButton
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Font = "Placard MT Condensed"
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Point = 16
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Bold = No
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End
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;//This is used for all the rest of the buttons
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HeaderTemplate Button
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Font = "Arial"
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Point = 12
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Bold = No
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End
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;//This is used for all the small buttons (Like the save load buttons for the campaigns
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HeaderTemplate ButtonSmall
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Font = "Arial"
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Point = 10
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Bold = No
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End
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;// wherever we enter text we'll try to always use this
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HeaderTemplate TextEntry
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Font = "Arial"
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Point = 10
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Bold = No
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End
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;// wherever we enter text we'll try to always use this
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HeaderTemplate ComboBoxEntry
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Font = "Arial"
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Point = 10
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Bold = No
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End
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;// Used for all sub headings
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HeaderTemplate MinorTitle
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Font = "Placard MT Condensed"
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Point = 14
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Bold = No
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End
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;// Used wherever we have static text labels (for example, all the score screen player information
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HeaderTemplate LabelRegular
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Font = "Arial"
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Point = 10
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Bold = No
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End
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;// Used wherever we have small static text labels (for example, On the side select window)
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HeaderTemplate LabelSmall
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Font = "Arial"
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Point = 8
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Bold = No
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End
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;// Used only on the loadscreen under the cameos that popup partway through the load movie
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HeaderTemplate LoadScreenCameos
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Font = "Arial"
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Point = 10
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Bold = No
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End
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;// Used only on the loadscreen located at the bottom of the zoomed in map
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HeaderTemplate LoadScreenMissionLocation
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Font = "Arial"
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Point = 14
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Bold = No
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End
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HeaderTemplate Arial10BoldTemplate
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Font = "Arial"
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Point = 10
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Bold = Yes
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End
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HeaderTemplate Arial12BoldTemplate
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Font = "Arial"
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Point = 12
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Bold = Yes
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End
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HeaderTemplate Arial14Template
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Font = "Arial"
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Point = 14
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Bold = No
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End
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HeaderTemplate Arial14BoldTemplate
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Font = "Arial"
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Point = 14
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Bold = Yes
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End
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;// Language.ini ///
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;// This file contains all declarations that are specific to a language.
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;// for example, this is where we set the unicode font for a language
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Language
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UnicodeFontName = "Arial Unicode MS"
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;LocalFontFile = PLCC____.TTF ;//When we add our game fonts... this is where we do it.
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CopyrightFont = Courier 12 Yes; //Used to display copyright at start of game
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MessageFont = Arial 10 Yes; //Used for messages at top of screen.
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MilitaryCaptionTitleFont = "Courier New" 12 Yes ;Mission briefing text in bottom left corner.
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MilitaryCaptionFont = "Courier New" 12 No ;Mission briefing text in bottom left corner.
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SuperweaponCountdownNormalFont = Arial 10 No ;superweapon countdown in top right
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SuperweaponCountdownReadyFont = Arial 10 Yes ;superweapon countdown in top right
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NamedTimerCountdownNormalFont = Arial 10 No ;mission specific timer
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NamedTimerCountdownReadyFont = Arial 10 No ;mission specific timer
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DrawableCaptionFont = Arial 10 No ;captions over objects like construction percent.
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DefaultWindowFont = "Times New Roman" 14 No; default font used by windows that don't specify font.
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DefaultDisplayStringFont = "Times New Roman" 12 No; default font used for strings that don't specify font.
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TooltipFontName = Arial 8 No; mouse tooltips
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NativeDebugDisplay = FixedSys 8 No; used to display frame rate and other debug stats.
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DrawGroupInfoFont = Arial 10 No; used to diplay number of selection group to left of unit health bar.
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End

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