@@ -121,12 +121,13 @@ fn edge_index() {
121121
122122 let amount_nodes = 6 ;
123123
124- let mut edges = Vec :: < Edge > :: new ( ) ;
125- edges. push ( Edge :: new ( 0 , 1 ) ) ;
126- edges. push ( Edge :: new ( 2 , 1 ) ) ;
127- edges. push ( Edge :: new ( 1 , 3 ) ) ;
128- edges. push ( Edge :: new ( 1 , 5 ) ) ;
129- edges. push ( Edge :: new ( 1 , 4 ) ) ;
124+ let mut edges = vec ! [
125+ Edge :: new( 0 , 1 ) ,
126+ Edge :: new( 2 , 1 ) ,
127+ Edge :: new( 1 , 3 ) ,
128+ Edge :: new( 1 , 5 ) ,
129+ Edge :: new( 1 , 4 ) ,
130+ ] ;
130131
131132 let mut up_offset = Vec :: < EdgeId > :: new ( ) ;
132133 let mut down_offset = Vec :: < EdgeId > :: new ( ) ;
@@ -150,10 +151,7 @@ fn edge_index_line() {
150151
151152 let amount_nodes = 4 ;
152153
153- let mut edges = Vec :: < Edge > :: new ( ) ;
154- edges. push ( Edge :: new ( 0 , 1 ) ) ;
155- edges. push ( Edge :: new ( 1 , 2 ) ) ;
156- edges. push ( Edge :: new ( 2 , 3 ) ) ;
154+ let mut edges = vec ! [ Edge :: new( 0 , 1 ) , Edge :: new( 1 , 2 ) , Edge :: new( 2 , 3 ) ] ;
157155
158156 let mut up_offset = Vec :: < EdgeId > :: new ( ) ;
159157 let mut down_offset = Vec :: < EdgeId > :: new ( ) ;
@@ -191,12 +189,13 @@ fn edges() {
191189
192190 let amount_nodes = 6 ;
193191
194- let mut edges = Vec :: < Edge > :: new ( ) ;
195- edges. push ( Edge :: new ( 0 , 1 ) ) ;
196- edges. push ( Edge :: new ( 2 , 1 ) ) ;
197- edges. push ( Edge :: new ( 1 , 3 ) ) ;
198- edges. push ( Edge :: new ( 1 , 5 ) ) ;
199- edges. push ( Edge :: new ( 1 , 4 ) ) ;
192+ let mut edges = vec ! [
193+ Edge :: new( 0 , 1 ) ,
194+ Edge :: new( 2 , 1 ) ,
195+ Edge :: new( 1 , 3 ) ,
196+ Edge :: new( 1 , 5 ) ,
197+ Edge :: new( 1 , 4 ) ,
198+ ] ;
200199
201200 let mut up_offset = Vec :: < EdgeId > :: new ( ) ;
202201 let mut down_offset = Vec :: < EdgeId > :: new ( ) ;
@@ -241,12 +240,13 @@ fn neighbours() {
241240
242241 let amount_nodes = 6 ;
243242
244- let mut edges = Vec :: < Edge > :: new ( ) ;
245- edges. push ( Edge :: new ( 0 , 1 ) ) ;
246- edges. push ( Edge :: new ( 2 , 1 ) ) ;
247- edges. push ( Edge :: new ( 1 , 3 ) ) ;
248- edges. push ( Edge :: new ( 1 , 5 ) ) ;
249- edges. push ( Edge :: new ( 1 , 4 ) ) ;
243+ let mut edges = vec ! [
244+ Edge :: new( 0 , 1 ) ,
245+ Edge :: new( 2 , 1 ) ,
246+ Edge :: new( 1 , 3 ) ,
247+ Edge :: new( 1 , 5 ) ,
248+ Edge :: new( 1 , 4 ) ,
249+ ] ;
250250
251251 let mut up_offset = Vec :: < EdgeId > :: new ( ) ;
252252 let mut down_offset = Vec :: < EdgeId > :: new ( ) ;
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