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Description
Tiles will be build with 3 components variations
- Base tile type (grass, mountains, forest etc)
- Prefabs objects on top
- Rarity = 0 (normal) => One prefab
- Rarity = 1 (rare) => Two prefabs
- Rarity = 3 (epic) => Three prefabs
- Tiles borders
- No patterns => no borders
- Delta pattern => Blue border
- Line pattern => Orange border
- Ypsilon pattern => Cyan border