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Dynamic tiles generation #1

@Apolixit

Description

@Apolixit

Tiles will be build with 3 components variations

  1. Base tile type (grass, mountains, forest etc)
  2. Prefabs objects on top
  • Rarity = 0 (normal) => One prefab
  • Rarity = 1 (rare) => Two prefabs
  • Rarity = 3 (epic) => Three prefabs
  1. Tiles borders
  • No patterns => no borders
  • Delta pattern => Blue border
  • Line pattern => Orange border
  • Ypsilon pattern => Cyan border

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