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Sliding-Game.py
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168 lines (136 loc) · 3.79 KB
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import turtle, random, time
num = list(range(1, 16))
random.shuffle(num)
num.append(16)
grid = [num[i*4:(i+1)*4] for i in range(4)]
screen = turtle.Screen()
screen.setup(width=640,height=750)
screen.bgcolor("light skyblue")
screen.title("4x4 Number Sliding Game")
draw = turtle.Turtle()
draw.speed(0)
draw.pensize(5)
draw.hideturtle()
time_t = turtle.Turtle()
time_t.speed(0)
time_t.hideturtle()
msg_t = turtle.Turtle()
msg_t.speed(0)
msg_t.pensize(5)
msg_t.hideturtle()
moves = turtle.Turtle()
moves.speed(0)
moves.pensize(5)
moves.hideturtle()
start_x, start_y = -300, 300
draw.penup()
draw.goto(start_x, start_y)
draw.pendown()
tile_colors = [
"light pink", "light yellow", "light cyan", "lavender",
"light green", "peach puff", "light salmon", "powder blue",
"thistle", "khaki", "honeydew", "mint cream",
"wheat", "plum", "azure", "white"
]
def draw_tile(i, j):
val = grid[i][j]
x = start_x + j*150
y = start_y - i*150
draw.penup()
draw.goto(x, y)
draw.pendown()
draw.fillcolor(tile_colors[val-1])
draw.pencolor("white")
draw.begin_fill()
for i in range(4):
draw.forward(150)
draw.right(90)
draw.end_fill()
draw.penup()
draw.goto(x+10, y-10)
draw.pendown()
for i in range(4):
draw.forward(150-20)
draw.right(90)
if val != 16:
draw.penup()
draw.goto(x + 150/2, y - 150*0.75)
draw.pencolor("#4a235a")
draw.write(val, align="center", font=("Comic Sans MS", 40, "bold"))
for i in range(4):
for j in range(4):
draw_tile(i, j)
t = time.time()
def update_timer():
time_t.clear()
time_t.penup()
time_t.goto(0, 330)
time_t.pencolor("#4a235a")
time_t.write(f"Time: {int(time.time()-t)}s", align="center", font=("Comic Sans MS", 20, "bold"))
screen.ontimer(update_timer, 1000)
def update_moves(i,j, moved):
moves.clear()
moves.penup()
moves.goto(0, -330)
moves.pencolor("#4a235a")
moves.write(f"{grid[i][j]} moved {moved.upper()}", align="center", font=("Comic Sans MS", 20, "bold"))
def find_blank():
for i in range(4):
for j in range(4):
if grid[i][j] == 16:
return i, j
def swap_tiles(i1, j1, i2, j2):
grid[i1][j1], grid[i2][j2] = grid[i2][j2], grid[i1][j1]
draw_tile(i1, j1)
draw_tile(i2, j2)
if is_solved():
show_win_message()
def is_solved():
expected_val = 1
for i in range(4):
for j in range(4):
if grid[i][j] != expected_val:
return False
expected_val += 1
return True
def show_win_message():
msg_t.clear()
msg_t.penup()
msg_t.goto(0,0)
msg_t.pencolor("dark green")
msg_t.write("🎉 YOU WIN! 🎉", align="center", font=("Comic Sans MS", 40, "bold"))
screen.onkey(None, "Up")
screen.onkey(None, "Down")
screen.onkey(None, "Left")
screen.onkey(None, "Right")
def move_up():
i, j = find_blank()
if i < 3:
swap_tiles(i, j, i+1, j)
moved = "up"
update_moves(i,j, moved)
def move_down():
i, j = find_blank()
if i > 0:
swap_tiles(i, j, i-1, j)
moved = "down"
update_moves(i,j, moved)
def move_left():
i, j = find_blank()
if j < 3:
swap_tiles(i, j, i, j+1)
moved = "left"
update_moves(i,j, moved)
def move_right():
i, j = find_blank()
if j > 0:
swap_tiles(i, j, i, j-1)
moved = "right"
update_moves(i,j, moved)
screen.listen()
screen.onkey(move_up, "Up")
screen.onkey(move_down, "Down")
screen.onkey(move_left, "Left")
screen.onkey(move_right, "Right")
update_timer()
turtle.done()