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Fix\t\t indention
1 parent a65ec11 commit 627dd8c

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+14
-13
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1 file changed

+14
-13
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src/object/moving_sprite.cpp

Lines changed: 14 additions & 13 deletions
Original file line numberDiff line numberDiff line change
@@ -224,19 +224,20 @@ MovingSprite::after_editor_set()
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void
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MovingSprite::spawn_explosion_sprites(int count, const std::string& sprite_path)
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{
227-
for (int i = 0; i < count; i++) {
228-
Vector ppos = m_col.m_bbox.get_middle();
229-
float angle = graphicsRandom.randf(-math::PI_2, math::PI_2);
230-
float velocity = graphicsRandom.randf(350, 400);
231-
float vx = sinf(angle)*velocity;
232-
float vy = -cosf(angle)*velocity;
233-
Vector pspeed = Vector(vx, vy);
234-
Vector paccel = Vector(0, Sector::get().get_gravity()*10);
235-
Sector::get().add<SpriteParticle>(sprite_path,
236-
"default",
237-
ppos, ANCHOR_MIDDLE,
238-
pspeed, paccel,
239-
LAYER_OBJECTS-1);
227+
for (int i = 0; i < count; i++)
228+
{
229+
Vector ppos = m_col.m_bbox.get_middle();
230+
float angle = graphicsRandom.randf(-math::PI_2, math::PI_2);
231+
float velocity = graphicsRandom.randf(350, 400);
232+
float vx = sinf(angle)*velocity;
233+
float vy = -cosf(angle)*velocity;
234+
Vector pspeed = Vector(vx, vy);
235+
Vector paccel = Vector(0, Sector::get().get_gravity()*10);
236+
Sector::get().add<SpriteParticle>(sprite_path,
237+
"default",
238+
ppos, ANCHOR_MIDDLE,
239+
pspeed, paccel,
240+
LAYER_OBJECTS-1);
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}
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}
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