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[Bug]: Tux does not visually turn around when in a one-block gap #3569

@GreenT67

Description

@GreenT67

SuperTux Version

0.7.0 beta 1

System Information

Linux (LMDE 7), 64-bit (appImage)

Expected Behavior

Tux turns around normally when in a one block gap after inputting the direction opposite to the direction Tux is facing.

Actual Behavior

Tux stays facing the direction he is, but immediately turns around after jumping or when idle animations activate.
Additionally, fireballs travel in the direction pressed, even when Tux is facing the other way.

Steps To Reproduce Actual Behavior

  1. Enter a level
  2. Find a one block gap with a surface directly beneath it (The one I found this using is at the beginning of "Oh No! More Snowballs!" where it is possible to melt one of the ice blocks on the platform above, creating a one-block gap which Tux can stand in.)
  3. Walk into the gap
  4. Press the button of the direction opposite to the direction Tux is facing

Additional Information

No response

Guidelines For Reporting Issues

  • I have read https://github.com/SuperTux/supertux/blob/master/CONTRIBUTING.md#bug-reports.
  • I have verified this isn't an issue that's already been reported.
  • I have verified this isn't a discussion, or an issue about a crash or a feature request, but rather an actual bug ─ that is, the game did something not intended.
  • I have verified this issue is not about wrong translations (use Transifex for those), or anything unsupported (e.g. third-party add-ons).
  • In this report, I have only included details about one (1) bug.
  • If I make a mistake while submitting this report, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.

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