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Going to the main menu saves the last stationary position on the worldmap (level spots, crossroads, dead ends, etc. but not worldmap transitions).
Actual Behavior
Going to the main menu saves the last tile on the worldmap, regardless of whether the spot is "stable" or not. When the game resumes, Tux is stationary on that tile with a default standing sprite.
2026-03-10.21-37-47.mp4
Steps To Reproduce Actual Behavior
Open a world map.
Leave the world in the middle of a path.
Reopen the world map.
Additional Information
This bug causes significant worldmap sprite glitches.
I have verified this isn't an issue that's already been reported.
I have verified this isn't a discussion, or an issue about a crash or a feature request, but rather an actual bug ─ that is, the game did something not intended.
I have verified this issue is not about wrong translations (use Transifex for those), or anything unsupported (e.g. third-party add-ons).
In this report, I have only included details about one (1) bug.
If I make a mistake while submitting this report, I agree to use the "Edit" feature to correct it, instead of closing this issue and opening a new one.
SuperTux Version
supertux2 dev v0.7.0-beta.2 - d479f68 (master)
System Information
Debian Sid amd64
Expected Behavior
Going to the main menu saves the last stationary position on the worldmap (level spots, crossroads, dead ends, etc. but not worldmap transitions).
Actual Behavior
Going to the main menu saves the last tile on the worldmap, regardless of whether the spot is "stable" or not. When the game resumes, Tux is stationary on that tile with a default standing sprite.
2026-03-10.21-37-47.mp4
Steps To Reproduce Actual Behavior
Additional Information
This bug causes significant worldmap sprite glitches.
Guidelines For Reporting Issues