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Developers
This page is a list of people that have at one point in time or another contributed to SuperTux. It's not necessarily complete or in any particular order:
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real=Ingo Ruhnke nick=Grumbel email=[email protected] icq=59461927 jabber=[email protected] abilities=C++, Ruby, Python, Scheme, Lisp, Graphics, Gimp, Blender os=Debian GNU/Linux past=Designed most graphics for Milestone1 and around half its levels, also created the Flexlay editor which was used for Milestone1 current=Milestone 2 Design Document, enemy design and new graphics for Milestone2, no work on code beside little bug fixing here and there
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real=Matthias Braun nick=MatzeB email=[email protected] icq=ask me please jabber=ask me please abilities=C/C++, C#, Java, x86 assembler, Ruby, Python, PHP, Perl, bash scripting, autotools, SDL, OpenGL, ... os=Gentoo GNU/Linux past=Lots of work in the coding section. Designed and created: Collision Detection, Camera, Scripting, Miniswig, gameobject hierarchy, gtk#/c# based level editor, lisp parsing. Comments and small contributions to game design. current=Little bug fixes here and there for milestone2. If I find time, then I might look at improving the camera, extending CD for some new features, improving general robustness and bugfixes, and implementing some of the cool features in the milestone2 design document.
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real=Marek Moeckel nick=wansti email=wansti AT gmx DOT de icq=ask me please jabber=ask me please abilities=C/C++, Java, Soundtracker, Rosegarden os=Debian GNU/Linux past=Lots of Milestone 1 levels; most of the game's soundtrack; very small contributions to code and graphics; quite a few of my game design ideas have found their way into Milestone 2 current=More game music
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real=Stephen Groundwater nick=gwater email=[email protected] icq= not available jabber= not available abilities= Gimp, Inkscape, Blender, Pencils, General Linux os= Fedora -graphic workstation, Ubuntu -laptop, Gentoo -MAME cabinet past= Milestone 2 forest world graphics including both new and small fixes to existing tiles. General bug testing and reproting. current= Penny character sprites, new forest world tree and worldmap tiles, tree tubes, revamp of Poison Ivy and possible new work for the ghost tree boss.
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real=Christoph Sommer nick=sommer email=ask me please icq= ask me please jabber=[email protected] abilities= Programming, Graphics, Level Design, Cross-Platform Building and Packaging os= Ubuntu Linux, Debian GNU/Linux, Windows XP, Windows Vista, Mac OS X past= Milestone 2 programming, design, (few) graphics, levels, building and packaging current= Trying to get Milestone 2 out the door
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real=Wolfgang Becker nick=WolfgangB email=[email protected] jabber=[email protected] abilities=C/C++, Java, C#, Perl, ... os=Debian Linux (I can boot Windows if I have to :-)) past=Coding for editor and game, bug fixes, creating levels ... current= Fixing bugs, improvements here and there.
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real=Ondřej (or Ondra) Hošek nick=Ravu al Hemio email=[email protected] icq=118901884 jabber=[email protected] or [email protected] abilities=C/C++, C#, Python, PHP, SQL, bash scripting os=Ubuntu Linux, Windows XP, Mac OS X 10.4 (developing mainly on OS X and a bit on Ubuntu) past=Some of the documentation, small bug fixes and even smaller features current=More small bug fixes and features, sometimes updating the documentation, guarding OS X compatibility
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real=Timothy Goya nick=tuxdev email=[email protected] jabber=[email protected] or [email protected] abilities=C/C++, Java, Ruby, Lisp, Bash, SDL, SWT/JFace os=Slackware Linux past=Some bug fixes, build system maintenance. current=Bugs, TODO items (Also known as Bugs), #include refactoring}}
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real=Ryan Flegel nick=sik0fewl email=[email protected] abilities=C/C++, Python, PHP, Bash, SDL os=Gentoo Linux past=General coding; no areas in particular. current=Maintaining website, etc. Inactive as a programmer.
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real=Arvid nick=AnMaster email=anmaster AT berlios DOT de abilities=C#, Bash, XHTML, some PHP os=Gentoo Linux (x86_64) past=Level designing/fixing, general coding in editor; no areas in particular. current=SuperTux-sharp Editor and fixing bugs in levels, also co-maintaining website with sik0fewl.
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real=Florian Forster nick=User:Octo email=
<supertux at octo.it>
icq=''none'' jabber=<octo at verplant.org>
abilities=Programming os=Debian GNU/Linux, Mac OS X past=Only recently joined ''SuperTux'' development (January 2010) current=Fixed some bugs, improved wiki -
real=Benjamin Leduc nick=User:giby email=
<giby(underscore)the(underscore)kid at yahoo dot fr>
icq=''I've forgotten'' jabber="none" abilities="should I say none?" os=Mageia Linux, Mac OSX past= Translation maintenance, font design current= prepare task for Milestone2, SDL2 migration, Wiki cleaning
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings