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ScriptingAmbientSound
SuperTux Bot edited this page Apr 22, 2023
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Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
An AmbientSound
that was given a name can be controlled by scripts.
An AmbientSound
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
set_pos(float x, float y) |
Sets the position of the ambient sound. |
get_pos_x() |
Returns the ambient sound's X coordinate. |
get_pos_y() |
Returns the ambient sound's Y coordinate. |
None.
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