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ScriptingAmbientSound
Ingo Ruhnke edited this page Aug 27, 2018
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__NOTOC__
An ambient sound that was given a name can be controlled by scripts.
An AmbientSound
is instantiated by placing a definition inside a level. It can then be accessed by its name
from a script or via sector.
name
from the console.
In the level file:
(ambient_sound
(name "niagara")
(x 10)
(y 20)
(width 100)
(height 51)
(distance_factor 0.5)
(distance_bias 0)
(sample "waterfall.wav")
(volume 1)
)
In a script:
niagara.set_pos(0, 0);
In the console:
sector.niagara.set_pos(18, 35)
set_pos(float x, float y) | Sets the position of the ambient sound |
---|---|
get_pos_x() | Returns the x coordinate. |
get_pos_y() | Returns the y coordinate. |
- None
Template:Navbox Scripting reference
Category:Scripting Reference
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