-
-
Notifications
You must be signed in to change notification settings - Fork 539
ScriptingThunderstorm
SuperTux Bot edited this page Apr 22, 2023
·
10 revisions
Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A Thunderstorm
that was given a name can be controlled by scripts.
A Thunderstorm
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
start() |
Starts playing thunder and lightning at a configured interval. |
stop() |
Stops playing thunder and lightning at a configured interval. |
thunder() |
Plays thunder. |
lightning() |
Plays lightning, i.e. calls ` |
flash() |
Displays a flash. |
electrify() |
Electrifies water throughout the whole sector for a short time. |
None.
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings