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ScriptingThunderstorm
Ingo Ruhnke edited this page Aug 27, 2018
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__NOTOC__
A Thunderstorm object that was given a name can be controlled by scripts.
A Thunderstorm is initialised by a definition in the level. It can be accessed via its name in scripts and sector.name in the console.
Example of a definition:
(thunderstorm
(name "ELIZA")
(running #f)
)
The above object will be exposed under the name ELIZA in the scripting engine. Example usage:
ELIZA.thunder();
wait(2);
ELIZA.lightning();
In the console:
sector.ELIZA.electrify()
| start() | Start playing thunder and lightning at configured interval |
|---|---|
| stop() | Stop playing thunder and lightning at configured interval |
| thunder() | Play thunder |
| lightning() | Play lightning, i.e. call flash() and electrify() |
| flash() | Display a nice flash |
| electrify() | Electrify water throughout the whole sector for a short time |
None
Template:Navbox Scripting reference
Category:Scripting Reference
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