@@ -116,7 +116,8 @@ public void renderHelpBox(){
116116
117117 // Draw "How to play"
118118 core .res .font32 .setColor (0.8509803921568627f , 0.592156862745098f , 0.0784313725490196f , 1 );
119- core .res .font32 .draw (core .batch , "COMO JOGAR" , 0 , y +h -20 , core .width , 1 , false );
119+ // core.res.font32.draw(core.batch, "COMO JOGAR", 0, y+h-20, core.width, 1, false);
120+ core .res .font32 .draw (core .batch , "HOW TO PLAY" , 0 , y +h -20 , core .width , 1 , false );
120121 core .res .font32 .setColor (1 , 1 , 1 , 1 );
121122 }
122123
@@ -135,14 +136,16 @@ public void render (float delta) {
135136 core .charPlayer .render (delta , 0 );
136137
137138 // Draw record text
138- core .res .font20 .draw (core .batch , "RECORDE: " +core .save .getHighScore (), 10 , core .height -32 /2f +core .res .font20 .getCapHeight ()/2f );
139+ // core.res.font20.draw(core.batch, "RECORDE: "+core.save.getHighScore(), 10, core.height-32/2f+core.res.font20.getCapHeight()/2f);
140+ core .res .font20 .draw (core .batch , "RECORD: " +core .save .getHighScore (), 10 , core .height -32 /2f +core .res .font20 .getCapHeight ()/2f );
139141
140142 // Draw "Touch to play"
141143 float multiplier = ((float )Math .sin ((double )System .currentTimeMillis ()/(double )300 )+1 )/2f ;
142144 core .batch .setColor (1f , 1f , 1f , 0.3f +0.3f *multiplier );
143145 core .batch .draw (core .res .texBlack , 0 , core .height /2 -15 , core .width , 30 );
144146 core .batch .setColor (1 , 1 , 1 , 1 );
145- core .res .font20 .draw (core .batch , "TOQUE PARA JOGAR!" , 0 , core .height /2 +core .res .font20 .getCapHeight ()/2 , core .width , 1 , false );
147+ // core.res.font20.draw(core.batch, "TOQUE PARA JOGAR!", 0, core.height/2+core.res.font20.getCapHeight()/2, core.width, 1, false);
148+ core .res .font20 .draw (core .batch , "TAP TO PLAY!" , 0 , core .height /2 +core .res .font20 .getCapHeight ()/2 , core .width , 1 , false );
146149
147150 // Draw help button
148151 core .batch .draw (texHelpButton , core .width -16 -8 , core .height -16 -8 );
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