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README.md

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@@ -17,7 +17,30 @@ win1252-font.psd:字体纹理
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将Win32Project1项目生成的文件替换SpaceEngine 的vorbis.dll文件就好了
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生成器输入格式详见gui.txt
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写的烂不要怪我...23333
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现在就是有时会出现段错误,我也不知道什么鬼,也许是改内存改得太快了
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开源了,免得有人觉得我在里面写了病毒之类的,我等执杖怎么会写病毒???
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<br>C艹也就接触几个月而已,对于大佬来说这可能很烂...
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<br>~~现在就是有时会出现段错误,我也不知道什么鬼,也许是内存改得太快了~~
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<br>所有已知问题均已解决,添加新版本只需在dllmain.cpp内的start函数按照格式添加偏移值
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<br>1.0.0.9 支持980 974 973 972 971 970
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<br>980跟974,973以下分别共用字体纹理
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```
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if (Ver.HM == 0 && Ver.LM == 9 && Ver.HL == 8 && Ver.LL == 0) {//版本
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CanRun = true;//可以运行标志
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ReAdd = ReAdd980;//ASM内所需地址偏移
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sTexAdd = TexInitAdd[0];//可以是一个值,切换语言时钩子判定之后继续调用的偏移地址
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sStartAdd = StartAdd[0];//SE内置计时器的偏移值
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localePath = "data/locale";//locale目录相对路径
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res.push_back(new RES(Type[1], ResName[0],localePath, ResId[0]));//需要写入的资源 (类型PNG:CONFIG,文件名,释放路径,资源ID)
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res.push_back(new RES(Type[1], ResName[1], localePath, ResId[1]));
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res.push_back(new RES(Type[1], ResName[2], localePath, ResId[2]));
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res.push_back(new RES(Type[1], ResName[4], localePath, ResId[4]));
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res.push_back(new RES(Type[0], ResName[5], localePath, IDR_GUI980));
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RwMem.Add(CharAna, FunAdd980[0], 0xE8, 6);//修改内存所需的参数,(钩子函数,钩住的位置,调用方式0xE8=CALL:0xE9=JMP,钩子大小),这个是字串处理钩子
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RwMem.Add(GetWidth980, FunAdd980[3], 0xE8, 6);//设置宽度
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RwMem.Add(GetCharXYOffAndWid, FunAdd980[4], 0xE9, 6);//设定坐标、偏移和宽度
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RwMem.Add(TexInit, FunAdd980[5], 0xE8,5);//判定是否需要初始化的钩子
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RwMem.Add(SetBackWid980, FunAdd980[6], 0xE8, 6);//设置背景黄条宽度
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}
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```

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