Skip to content

trying to path through a shk can set the fully_explored flag #69

@doy

Description

@doy

Either need to do an additional pathing check that ignores monsters, or need to clear the fully_explored flag when a monster moves.

On a related note, this could also come up if there are doors in the way, but it never actually comes up because if the Doors behavior is selected, Explore is skipped entirely. We should avoid relying on this kind of thing though - skipping behaviors is supposed to just be an optimization. The issue here is that this part of the AI is stateful... should think about that.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions