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dsda: scale back MmapHeapSize
slaughter maps have gigantic savestates so they're not very tasable until we move from wbx to native. so no point in claiming complete support for them right away. okuplok launches, but might crash maybe
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  • src/BizHawk.Emulation.Cores/Computers/Doom

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src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.cs

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@@ -123,7 +123,7 @@ public DSDA(CoreLoadParameters<DoomSettings, DoomSyncSettings> lp)
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SealedHeapSizeKB = 4 * 1024,
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InvisibleHeapSizeKB = totalWadSizeKb + 4 * 1024, // Make sure there's enough space for the wads
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PlainHeapSizeKB = 4 * 1024,
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MmapHeapSizeKB = 1024 * 1024 * 2, // Allow the game to malloc quite a lot of objects to support those big wads
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MmapHeapSizeKB = 1024 * 1024, // Allow the game to malloc quite a lot of objects to support those big wads
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SkipCoreConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxCoreConsistencyCheck),
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SkipMemoryConsistencyCheck = lp.Comm.CorePreferences.HasFlag(CoreComm.CorePreferencesFlags.WaterboxMemoryConsistencyCheck),
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});

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