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| PointResize(int(temp_width), sample.height) |
This new approach (introduced in #12) does weird things with PCem startup. It takes this 640x680 frame
and resizes it to gameplay resolution of 800x600 like this
while it should be closer to this, to appear more like on a CRT monitor (and does appear if I comment out that line above)
Same deal with this 640x480 frame
that should look like this
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