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Duke Nukem Mobile 3D (M3G versions), invalid texture size #146

@TwoSpacesSG

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@TwoSpacesSG

There is one version of this game for phones with com.mascotcapsule.micro3d.v3, but I'm referring to the 2-3 versions (unsure if all these 3 versions are official but at least 2 are unique) that use M3G. All of them halt on the level loading screen with this error:

java.lang.IllegalArgumentException: Invalid texture size
        at javax.microedition.m3g.Texture2D.setImage(Unknown Source)
        at javax.microedition.m3g.Texture2D.<init>(Unknown Source)
        at javax.microedition.m3g.Background.setImage(Unknown Source)
        at q.a(Unknown Source)
        at q.c(Unknown Source)
        at x.c(Unknown Source)
        at y.c(Unknown Source)
        at Duke3d.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

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