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VulkanAcceleration.h
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119 lines (92 loc) · 4.7 KB
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#pragma once
#include <vulkan/vulkan.h>
#include <glm/glm.hpp>
#include <vector>
// Forward declaration
struct Transform;
struct Vertex {
glm::vec3 pos;
glm::vec3 normal;
};
struct AccelerationStructure {
VkAccelerationStructureKHR handle = VK_NULL_HANDLE;
VkBuffer buffer = VK_NULL_HANDLE;
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDeviceAddress deviceAddress = 0;
};
struct GeometryObject {
VkBuffer vertexBuffer = VK_NULL_HANDLE;
VkDeviceMemory vertexBufferMemory = VK_NULL_HANDLE;
VkBuffer indexBuffer = VK_NULL_HANDLE;
VkDeviceMemory indexBufferMemory = VK_NULL_HANDLE;
uint32_t vertexCount = 0;
uint32_t indexCount = 0;
AccelerationStructure blas;
// CPU copies for deformation/destruction
std::vector<Vertex> cpuVertices;
std::vector<uint32_t> cpuIndices;
};
class VulkanAcceleration {
public:
// Multiple geometry objects
std::vector<GeometryObject> objects;
// Top Level Acceleration Structure
AccelerationStructure tlas;
// Instance buffer (for dynamic TLAS updates)
VkBuffer instanceBuffer = VK_NULL_HANDLE;
VkDeviceMemory instanceBufferMemory = VK_NULL_HANDLE;
uint32_t instanceCount = 0;
// Pre-allocated scratch buffer for TLAS updates (avoids per-frame allocation)
VkBuffer tlasScratchBuffer = VK_NULL_HANDLE;
VkDeviceMemory tlasScratchMemory = VK_NULL_HANDLE;
VkDeviceSize tlasScratchSize = 0;
VkDeviceAddress tlasScratchAddress = 0;
VkDeviceAddress instanceBufferAddress = 0;
// Function pointers for ray tracing
PFN_vkGetBufferDeviceAddressKHR vkGetBufferDeviceAddressKHR;
PFN_vkCreateAccelerationStructureKHR vkCreateAccelerationStructureKHR;
PFN_vkDestroyAccelerationStructureKHR vkDestroyAccelerationStructureKHR;
PFN_vkGetAccelerationStructureBuildSizesKHR vkGetAccelerationStructureBuildSizesKHR;
PFN_vkGetAccelerationStructureDeviceAddressKHR vkGetAccelerationStructureDeviceAddressKHR;
PFN_vkCmdBuildAccelerationStructuresKHR vkCmdBuildAccelerationStructuresKHR;
void loadRayTracingFunctions(VkDevice device);
// Create different geometry types
void createScene(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool);
void createGroundPlane(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool);
void createCube(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool,
glm::vec3 position, glm::vec3 scale);
void createBottomLevelAS(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool,
GeometryObject& object);
// Refit/Update BLAS after geometry modification
void updateBottomLevelAS(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool,
GeometryObject& object);
// Helper to upload modified vertices to GPU
void updateGeometry(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool,
uint32_t objectIndex);
void createTopLevelAS(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool);
// Update TLAS with new transforms (for dynamic objects) - OLD synchronous version
void updateTopLevelAS(VkPhysicalDevice physicalDevice, VkDevice device,
VkQueue graphicsQueue, VkCommandPool commandPool,
const std::vector<Transform>& transforms);
// NEW: Prepare instance data for TLAS update (CPU side, call before recording)
void prepareInstanceData(VkDevice device, const std::vector<Transform>& transforms);
// NEW: Record TLAS update commands into existing command buffer (no submit)
void recordTLASUpdate(VkCommandBuffer commandBuffer);
// NEW: Allocate scratch buffer for TLAS updates (call once after createTopLevelAS)
void allocateTLASScratchBuffer(VkPhysicalDevice physicalDevice, VkDevice device);
void cleanup(VkDevice device);
private:
uint32_t findMemoryType(VkPhysicalDevice physicalDevice, uint32_t typeFilter,
VkMemoryPropertyFlags properties);
void createBuffer(VkPhysicalDevice physicalDevice, VkDevice device, VkDeviceSize size,
VkBufferUsageFlags usage, VkMemoryPropertyFlags properties,
VkBuffer& buffer, VkDeviceMemory& bufferMemory);
VkDeviceAddress getBufferDeviceAddress(VkDevice device, VkBuffer buffer);
};