-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathMovement.c
More file actions
101 lines (100 loc) · 3.05 KB
/
Movement.c
File metadata and controls
101 lines (100 loc) · 3.05 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
bool IsMKeyDown(int key ){
switch (key){
case 1:
if(IsKeyDown(KEY_W) ||
IsKeyDown(KEY_UP) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) < -0.5){
return true;
}
break;
case 3:
if(IsKeyDown(KEY_S) ||
IsKeyDown(KEY_DOWN) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) > 0.5){
return true;
}
break;
case 0:
if(IsKeyDown(KEY_A) ||
IsKeyDown(KEY_LEFT) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) < -0.5){
return true;
}
break;
case 2:
if(IsKeyDown(KEY_D) ||
IsKeyDown(KEY_RIGHT) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) > 0.5){
return true;
}
break;
}
return false;
}
/*
0, LEFT
1, UP
2, RIGHT
3, DOWN
*/
bool IsMKeyPressed(int key ){
switch (key){
case 1:
if(IsKeyDown(KEY_W) ||
IsKeyDown(KEY_UP) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_UP) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) < -0.5){
return true;
}
break;
case 3:
if(IsKeyDown(KEY_S) ||
IsKeyDown(KEY_DOWN) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_DOWN) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_Y) > 0.5){
return true;
}
break;
case 0:
if(IsKeyDown(KEY_A) ||
IsKeyDown(KEY_LEFT) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_LEFT) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) < -0.5){
return true;
}
break;
case 2:
if(IsKeyDown(KEY_D) ||
IsKeyDown(KEY_RIGHT) ||
IsGamepadButtonDown(0, GAMEPAD_BUTTON_LEFT_FACE_RIGHT) ||
GetGamepadAxisMovement(0, GAMEPAD_AXIS_LEFT_X) > 0.5){
return true;
}
break;
case 4:
if(IsKeyPressed(KEY_SPACE) ||
IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)){
return true;
}
break;
case 5:
if(IsKeyPressed(KEY_E) ||
IsGamepadButtonPressed(0, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)){
return true;
}
break;
}
return false;
}
/*
0, Left
1, Up
2, Right
3, Down
4, SPACE
5, E
*/