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Using TKMM v2.0.0-rc1, vanilla items that have been given a ShooterParam (found under Component in .packs) that shares an existing vanilla canonical name will receive a duplicate shootable actor entry after merging. In The Second Quest this includes Monster Extract, Octorok Eyeballs, and Light Dragon parts.
This can be solved on the mod maker's end by renaming the ShooterParam sub-file to something unique. In theory, the way I had implemented it previously should be acceptable as per the way other .packs share sub-files. So not an urgent issue by any means, but maybe something worth looking at eventually.
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