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Duplicated entries in ShooterParam. #157

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Using TKMM v2.0.0-rc1, vanilla items that have been given a ShooterParam (found under Component in .packs) that shares an existing vanilla canonical name will receive a duplicate shootable actor entry after merging. In The Second Quest this includes Monster Extract, Octorok Eyeballs, and Light Dragon parts.

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This can be solved on the mod maker's end by renaming the ShooterParam sub-file to something unique. In theory, the way I had implemented it previously should be acceptable as per the way other .packs share sub-files. So not an urgent issue by any means, but maybe something worth looking at eventually.

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