Skip to content

Commit ae9dce3

Browse files
committed
Merge branch 'main' of https://github.com/TLeonardUK/ds3os
2 parents 45a1689 + 8523168 commit ae9dce3

File tree

1 file changed

+24
-22
lines changed

1 file changed

+24
-22
lines changed

README.md

Lines changed: 24 additions & 22 deletions
Original file line numberDiff line numberDiff line change
@@ -37,31 +37,33 @@ Servers can also be password protected if required by setting as password in Sav
3737

3838
# What currently works?
3939
Most of the games core functionality works now, with some degree of variance to the retail game. We're currently looking to closer match retail server behaviour and make some general improvements to the running of unoffical servers.
40-
41-
- [x] Login, key exchange and network transport
42-
- [x] Announcement messages
43-
- [x] Profile management
44-
- [x] Blood messages
45-
- [x] Bloodstains
46-
- [x] Ghosts
47-
- [x] Summoning
48-
- [x] Invasions
49-
- [x] Visitors (Auto-Summoning via covenant)
50-
- [x] Matchmaking (eg. Correctly matching summoning/invasions/visits with player level)
51-
- [x] Roster of knights
52-
- [x] Archdragon peak bell ringing
53-
- [x] Undead match
54-
- [x] Telemetry and misc server calls (the few that are of use to us)
55-
- [x] Steam ticket authentication.
56-
- [x] Master server support for loader (show available servers).
57-
- [x] WebUI for server showing gameplay statistics / allowing admin control.
58-
- [x] Sharding support. So we can have a single server and people can shard off their own game instance on it. Much simpler for end-users, less tech-support required.
40+
| Feature | Dark Souls 3 | Dark Souls 2 |
41+
| --- | --- | --- |
42+
| Stable enough for use | :heavy_check_mark: | |
43+
| Network transport | :heavy_check_mark: | :heavy_check_mark: |
44+
| Announcement messages | :heavy_check_mark: | :heavy_check_mark: |
45+
| Profile management | :heavy_check_mark: | :heavy_check_mark: |
46+
| Blood messages | :heavy_check_mark: | :heavy_check_mark: |
47+
| Bloodstains | :heavy_check_mark: | :heavy_check_mark: |
48+
| Ghosts | :heavy_check_mark: | :heavy_check_mark: |
49+
| Summoning | :heavy_check_mark: | :heavy_check_mark: |
50+
| Invasions | :heavy_check_mark: | |
51+
| Auto-Summoning (Convenants) | :heavy_check_mark: | |
52+
| Matchmaking | :heavy_check_mark: | |
53+
| Leaderboards | :heavy_check_mark: | |
54+
| Bell Ringing | :heavy_check_mark: | |
55+
| Quick Matches (Arenas) | :heavy_check_mark: | |
56+
| Telemetry/Misc | :heavy_check_mark: | |
57+
| Ticket Authentication | :heavy_check_mark: | :heavy_check_mark: |
58+
| Master Server Support | :heavy_check_mark: | :heavy_check_mark: |
59+
| Loader Support | :heavy_check_mark: | :heavy_check_mark: |
60+
| WebUI For Admin | :heavy_check_mark: | :heavy_check_mark: |
61+
| Sharing Support | :heavy_check_mark: | :heavy_check_mark: |
5962

6063
Future roadmap:
6164

62-
- [ ] Client-side mods dictated by server configuration (eg. Raising player limit, anti-cheat, reduce invasion cool downs, change params, etc).
63-
- [ ] Better Anticheat (potentially we could do some more harsh checks than FROM does).
64-
- [ ] Dark Souls 2 support
65+
- Support for various mod-settings per server (eg. allow servers to remove summon limit)
66+
- Better Anticheat (potentially we could do some more harsh checks than FROM does).
6567

6668
# Will this ban my account on the retail server?
6769
DSOS uses its own save files, as long as you don't copy ds3os saves back to your retail saves you should be fine.

0 commit comments

Comments
 (0)