-
Notifications
You must be signed in to change notification settings - Fork 7
Open
Description
At the end when the reader implements the mouse one thing I noticed which irked me a bit was that.. it seemed to do nothing, you have to actually point at something and then move your character/spend a turn for it to update. Changing:
elif event.type == 'MOUSEMOTION':
mouse_coordinates = event.cellTo:
elif event.type == 'MOUSEMOTION':
mouse_coordinates = event.cell
fov_recompute = TrueFixes this. Can't say its the best way to do it but it does the job, possibly some panel specific redraw would be nice for such things but I suppose that is entirely up to the reader to implement on their own once they have finished the tutorial.
Edit: Feel free to ignore this if its something that is covered in a later section, I'm writing these as I go through the tutorial and its fresh in my mind.
Metadata
Metadata
Assignees
Labels
No labels