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neoxult-ci-bot[bot]TimGoll
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Language: Update language files (#1791)
Auto-generated by github actions and the [ttt2-language_parser](https://github.com/TTT-2/ttt2-language_parser) Co-authored-by: TimGoll <13639408+TimGoll@users.noreply.github.com>
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14 files changed

+48
-6
lines changed

14 files changed

+48
-6
lines changed

lua/terrortown/lang/de.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2823,3 +2823,6 @@ L.length_in_meters = "{length}m"
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--L.choice_distance_unit_1 = "Meters"
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--L.choice_distance_unit_2 = "Yards"
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--L.choice_distance_unit_3 = "Feet"
2826+
2827+
-- 2025-03-06
2828+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/es.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1609,7 +1609,7 @@ L.desc_event_kill_other_using = "{victim} ({vrole} / {vteam}) fue asesinado por
16091609
--If haste mode is enabled, the fixed round time is ignored.]]
16101610
--L.help_round_limit = "After one of the set limit conditions is met, a map change is triggered."
16111611
--L.help_armor_balancing = "The following values can be used to balance the armor."
1612-
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet and crowbar damage until they die."
1612+
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet damage until they die."
16131613
--L.help_item_armor_dynamic = [[
16141614
--Dynamic armor is the TTT2 approach to make armor more interesting. The amount of armor that can be bought is now unlimited, and the armor value stacks. Getting damaged decreases the armor value. The armor value per bought armor item is set in the 'Equipment Settings' of said item.
16151615
--
@@ -2829,3 +2829,6 @@ L.decoy_help_primary = "Colocar el señuelo"
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--L.choice_distance_unit_1 = "Meters"
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--L.choice_distance_unit_2 = "Yards"
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--L.choice_distance_unit_3 = "Feet"
2832+
2833+
-- 2025-03-06
2834+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/fr.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2823,3 +2823,6 @@ L.length_in_meters = "{length}m"
28232823
--L.choice_distance_unit_1 = "Meters"
28242824
--L.choice_distance_unit_2 = "Yards"
28252825
--L.choice_distance_unit_3 = "Feet"
2826+
2827+
-- 2025-03-06
2828+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/it.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1609,7 +1609,7 @@ L.desc_event_kill_other_using = "{victim} ({vrole} / {vteam}) è stata ucciso da
16091609
--If haste mode is enabled, the fixed round time is ignored.]]
16101610
--L.help_round_limit = "After one of the set limit conditions is met, a map change is triggered."
16111611
--L.help_armor_balancing = "The following values can be used to balance the armor."
1612-
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet and crowbar damage until they die."
1612+
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet damage until they die."
16131613
--L.help_item_armor_dynamic = [[
16141614
--Dynamic armor is the TTT2 approach to make armor more interesting. The amount of armor that can be bought is now unlimited, and the armor value stacks. Getting damaged decreases the armor value. The armor value per bought armor item is set in the 'Equipment Settings' of said item.
16151615
--
@@ -2829,3 +2829,6 @@ L.decoy_help_primary = "Piazza un esca"
28292829
--L.choice_distance_unit_1 = "Meters"
28302830
--L.choice_distance_unit_2 = "Yards"
28312831
--L.choice_distance_unit_3 = "Feet"
2832+
2833+
-- 2025-03-06
2834+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/ja.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2826,3 +2826,6 @@ L.length_in_meters = "{length}m"
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--L.choice_distance_unit_1 = "Meters"
28272827
--L.choice_distance_unit_2 = "Yards"
28282828
--L.choice_distance_unit_3 = "Feet"
2829+
2830+
-- 2025-03-06
2831+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/ko.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2826,3 +2826,6 @@ L.length_in_meters = "{length}m"
28262826
--L.choice_distance_unit_1 = "Meters"
28272827
--L.choice_distance_unit_2 = "Yards"
28282828
--L.choice_distance_unit_3 = "Feet"
2829+
2830+
-- 2025-03-06
2831+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/pl.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1609,7 +1609,7 @@ L.none = "Brak Roli"
16091609
--If haste mode is enabled, the fixed round time is ignored.]]
16101610
--L.help_round_limit = "After one of the set limit conditions is met, a map change is triggered."
16111611
--L.help_armor_balancing = "The following values can be used to balance the armor."
1612-
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet and crowbar damage until they die."
1612+
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet damage until they die."
16131613
--L.help_item_armor_dynamic = [[
16141614
--Dynamic armor is the TTT2 approach to make armor more interesting. The amount of armor that can be bought is now unlimited, and the armor value stacks. Getting damaged decreases the armor value. The armor value per bought armor item is set in the 'Equipment Settings' of said item.
16151615
--
@@ -2829,3 +2829,6 @@ L.decoy_help_primary = "Rozstaw Wabik"
28292829
--L.choice_distance_unit_1 = "Meters"
28302830
--L.choice_distance_unit_2 = "Yards"
28312831
--L.choice_distance_unit_3 = "Feet"
2832+
2833+
-- 2025-03-06
2834+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/pt_br.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1609,7 +1609,7 @@ L.xfer_team_indicator = "Time"
16091609
--If haste mode is enabled, the fixed round time is ignored.]]
16101610
--L.help_round_limit = "After one of the set limit conditions is met, a map change is triggered."
16111611
--L.help_armor_balancing = "The following values can be used to balance the armor."
1612-
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet and crowbar damage until they die."
1612+
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet damage until they die."
16131613
--L.help_item_armor_dynamic = [[
16141614
--Dynamic armor is the TTT2 approach to make armor more interesting. The amount of armor that can be bought is now unlimited, and the armor value stacks. Getting damaged decreases the armor value. The armor value per bought armor item is set in the 'Equipment Settings' of said item.
16151615
--
@@ -2829,3 +2829,6 @@ L.decoy_help_primary = "Plantar a isca"
28292829
--L.choice_distance_unit_1 = "Meters"
28302830
--L.choice_distance_unit_2 = "Yards"
28312831
--L.choice_distance_unit_3 = "Feet"
2832+
2833+
-- 2025-03-06
2834+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/ru.lua

Lines changed: 3 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -2831,3 +2831,6 @@ L.length_in_meters = "{length} м"
28312831
--L.choice_distance_unit_1 = "Meters"
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--L.choice_distance_unit_2 = "Yards"
28332833
--L.choice_distance_unit_3 = "Feet"
2834+
2835+
-- 2025-03-06
2836+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

lua/terrortown/lang/sv.lua

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1609,7 +1609,7 @@ L.hilite_win_traitors = "FÖRRÄDISK VINST"
16091609
--If haste mode is enabled, the fixed round time is ignored.]]
16101610
--L.help_round_limit = "After one of the set limit conditions is met, a map change is triggered."
16111611
--L.help_armor_balancing = "The following values can be used to balance the armor."
1612-
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet and crowbar damage until they die."
1612+
--L.help_item_armor_classic = "If classic armor mode is enabled, only the previous settings matter. Classic armor mode means that a player can only buy armor once in a round, and that this armor blocks 30% of the incoming bullet damage until they die."
16131613
--L.help_item_armor_dynamic = [[
16141614
--Dynamic armor is the TTT2 approach to make armor more interesting. The amount of armor that can be bought is now unlimited, and the armor value stacks. Getting damaged decreases the armor value. The armor value per bought armor item is set in the 'Equipment Settings' of said item.
16151615
--
@@ -2829,3 +2829,6 @@ L.body_confirm_one = "{finder} bekräftade att {victim} har dött."
28292829
--L.choice_distance_unit_1 = "Meters"
28302830
--L.choice_distance_unit_2 = "Yards"
28312831
--L.choice_distance_unit_3 = "Feet"
2832+
2833+
-- 2025-03-06
2834+
--L.label_armor_block_clubdmg = "Enable armor blocking crowbar damage"

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